var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create }); function preload() { game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18); game.load.atlas('seacreatures', 'assets/sprites/seacreatures_json.png', 'assets/sprites/seacreatures_json.json'); } function create() { // Testing both sprite sheets and texture atlases with a Phaser.Image for (var i = 0; i < 18; i++) { game.add.image(4 + 44 * i, 200, 'mummy', i); } game.add.image(200, 300, 'seacreatures', 'blueJellyfish0000'); game.add.image(300, 300, 'seacreatures', 'crab10000'); game.add.image(470, 300, 'seacreatures', 'purpleFish0000'); }