var Start = function (key, data) { if (data === undefined) { data = {}; } // if not booted, then put scene into a holding pattern if (!this.game.isBooted) { for (var i = 0; i < this._pending.length; i++) { var entry = this._pending[i]; if (entry.key === key) { entry.autoStart = true; entry.data = data; } } return; } var scene = this.getScene(key); if (scene) { // Already started? Nothing more to do here ... if (this.isActive(key)) { return; } scene.sys.start(data); var loader = scene.sys.load; // Files payload? if (loader && Array.isArray(scene.sys.settings.files)) { loader.reset(); if (loader.loadArray(scene.sys.settings.files)) { loader.events.once('LOADER_COMPLETE_EVENT', this.payloadComplete.bind(this)); loader.start(); } else { this.bootScene(scene); } } else { this.bootScene(scene); } } }; module.exports = Start;