/** * @author Mat Groves http://matgroves.com/ @Doormat23 */ /** * A Smart Blur Filter. * * @class SmartBlurFilter * @extends AbstractFilter * @constructor */ PIXI.SmartBlurFilter = function() { PIXI.AbstractFilter.call( this ); this.passes = [this]; // set the uniforms this.uniforms = { blur: {type: '1f', value: 1/512} }; this.fragmentSrc = [ 'precision mediump float;', 'varying vec2 vTextureCoord;', 'uniform sampler2D uSampler;', //'uniform vec2 delta;', 'const vec2 delta = vec2(1.0/10.0, 0.0);', //'uniform float darkness;', 'float random(vec3 scale, float seed) {', ' return fract(sin(dot(gl_FragCoord.xyz + seed, scale)) * 43758.5453 + seed);', '}', 'void main(void) {', ' vec4 color = vec4(0.0);', ' float total = 0.0;', ' float offset = random(vec3(12.9898, 78.233, 151.7182), 0.0);', ' for (float t = -30.0; t <= 30.0; t++) {', ' float percent = (t + offset - 0.5) / 30.0;', ' float weight = 1.0 - abs(percent);', ' vec4 sample = texture2D(uSampler, vTextureCoord + delta * percent);', ' sample.rgb *= sample.a;', ' color += sample * weight;', ' total += weight;', ' }', ' gl_FragColor = color / total;', ' gl_FragColor.rgb /= gl_FragColor.a + 0.00001;', //' gl_FragColor.rgb *= darkness;', '}' ]; }; PIXI.SmartBlurFilter.prototype = Object.create( PIXI.AbstractFilter.prototype ); PIXI.SmartBlurFilter.prototype.constructor = PIXI.SmartBlurFilter; /** * The strength of the blur. * * @property blur * @type Number * @default 2 */ Object.defineProperty(PIXI.SmartBlurFilter.prototype, 'blur', { get: function() { return this.uniforms.blur.value; }, set: function(value) { this.uniforms.blur.value = value; } });