/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2014 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * A basic linked list data structure. * * @class Phaser.LinkedList * @constructor */ Phaser.LinkedList = function () { /** * @property {object} next - Next element in the list. * @default */ this.next = null; /** * @property {object} prev - Previous element in the list. * @default */ this.prev = null; /** * @property {object} first - First element in the list. * @default */ this.first = null; /** * @property {object} last - Last element in the list. * @default */ this.last = null; /** * @property {object} game - Number of elements in the list. * @default */ this.total = 0; }; Phaser.LinkedList.prototype = { /** * Adds a new element to this linked list. * * @method Phaser.LinkedList#add * @param {object} child - The element to add to this list. Can be a Phaser.Sprite or any other object you need to quickly iterate through. * @return {object} The child that was added. */ add: function (child) { // If the list is empty if (this.total === 0 && this.first == null && this.last == null) { this.first = child; this.last = child; this.next = child; child.prev = this; this.total++; return child; } // Get gets appended to the end of the list, regardless of anything, and it won't have any children of its own (non-nested list) this.last.next = child; child.prev = this.last; this.last = child; this.total++; return child; }, /** * Removes the given element from this linked list if it exists. * * @method Phaser.LinkedList#remove * @param {object} child - The child to be removed from the list. */ remove: function (child) { if (child == this.first) { // It was 'first', make 'first' point to first.next this.first = this.first.next; } else if (child == this.last) { // It was 'last', make 'last' point to last.prev this.last = this.last.prev; } if (child.prev) { // make child.prev.next point to childs.next instead of child child.prev.next = child.next; } if (child.next) { // make child.next.prev point to child.prev instead of child child.next.prev = child.prev; } child.next = child.prev = null; if (this.first == null ) { this.last = null; } this.total--; }, /** * Calls a function on all members of this list, using the member as the context for the callback. * The function must exist on the member. * * @method Phaser.LinkedList#callAll * @param {function} callback - The function to call. */ callAll: function (callback) { if (!this.first || !this.last) { return; } var entity = this.first; do { if (entity && entity[callback]) { entity[callback].call(entity); } entity = entity.next; } while(entity != this.last.next) } }; Phaser.LinkedList.prototype.constructor = Phaser.LinkedList;