var GetTileAt = require('./GetTileAt'); var GetTilesWithin = require('./GetTilesWithin'); /** * Calculates interesting faces within the rectangular area specified (in tile coordinates) of the * layer. Interesting faces are used internally for optimizing collisions against tiles. This method * is mostly used internally. * * @param {integer} [tileX=0] - [description] * @param {integer} [tileY=0] - [description] * @param {integer} [width=max width based on tileX] - [description] * @param {integer} [height=max height based on tileY] - [description] * @param {LayerData} layer - [description] */ var CalculateFacesWithin = function (tileX, tileY, width, height, layer) { var above = null; var below = null; var left = null; var right = null; var tiles = GetTilesWithin(tileX, tileY, width, height, null, layer); for (var i = 0; i < tiles.length; i++) { var tile = tiles[i]; if (tile) { if (tile.collides) { above = GetTileAt(tile.x, tile.y - 1, true, layer); below = GetTileAt(tile.x, tile.y + 1, true, layer); left = GetTileAt(tile.x - 1, tile.y, true, layer); right = GetTileAt(tile.x + 1, tile.y, true, layer); tile.faceTop = (above && above.collides) ? false : true; tile.faceBottom = (below && below.collides) ? false : true; tile.faceLeft = (left && left.collides) ? false : true; tile.faceRight = (right && right.collides) ? false : true; } else { tile.resetFaces(); } } } }; module.exports = CalculateFacesWithin;