/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2016 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * The Crop component provides the ability to crop a texture based Game Object to a defined rectangle, * which can be updated in real-time. * * @class */ Phaser.Component.Crop = function () {}; Phaser.Component.Crop.prototype = { /** * The Rectangle used to crop the texture this Game Object uses. * Set this property via `crop`. * If you modify this property directly you must call `updateCrop` in order to have the change take effect. * @property {Phaser.Rectangle} cropRect * @default */ cropRect: null, /** * @property {Phaser.Rectangle} _crop - Internal cache var. * @private */ _crop: null, /** * Crop allows you to crop the texture being used to display this Game Object. * Setting a crop rectangle modifies the core texture frame. The Game Object width and height properties will be adjusted accordingly. * * Cropping takes place from the top-left and can be modified in real-time either by providing an updated rectangle object to this method, * or by modifying `cropRect` property directly and then calling `updateCrop`. * * The rectangle object given to this method can be either a `Phaser.Rectangle` or any other object * so long as it has public `x`, `y`, `width`, `height`, `right` and `bottom` properties. * * A reference to the rectangle is stored in `cropRect` unless the `copy` parameter is `true`, * in which case the values are duplicated to a local object. * * @method * @param {Phaser.Rectangle} rect - The Rectangle used during cropping. Pass null or no parameters to clear a previously set crop rectangle. * @param {boolean} [copy=false] - If false `cropRect` will be stored as a reference to the given rect. If true it will copy the rect values into a local Phaser Rectangle object stored in cropRect. */ crop: function(rect, copy) { if (copy === undefined) { copy = false; } if (rect) { if (copy && this.cropRect !== null) { this.cropRect.setTo(rect.x, rect.y, rect.width, rect.height); } else if (copy && this.cropRect === null) { this.cropRect = new Phaser.Rectangle(rect.x, rect.y, rect.width, rect.height); } else { this.cropRect = rect; } this.updateCrop(); } else { this._crop = null; this.cropRect = null; this.resetFrame(); } }, /** * If you have set a crop rectangle on this Game Object via `crop` and since modified the `cropRect` property, * or the rectangle it references, then you need to update the crop frame by calling this method. * * @method */ updateCrop: function() { if (!this.cropRect) { return; } this._crop = Phaser.Rectangle.clone(this.cropRect, this._crop); this._crop.x += this._frame.x; this._crop.y += this._frame.y; var cx = Math.max(this._frame.x, this._crop.x); var cy = Math.max(this._frame.y, this._crop.y); var cw = Math.min(this._frame.right, this._crop.right) - cx; var ch = Math.min(this._frame.bottom, this._crop.bottom) - cy; this.texture.crop.x = cx; this.texture.crop.y = cy; this.texture.crop.width = cw; this.texture.crop.height = ch; this.texture.frame.width = Math.min(cw, this.cropRect.width); this.texture.frame.height = Math.min(ch, this.cropRect.height); this.texture.width = this.texture.frame.width; this.texture.height = this.texture.frame.height; this.texture._updateUvs(); } };