var Class = require('../../utils/Class'); var GameObject = require('../GameObject'); var Components = require('../components'); var ImageRender = require('./ImageRender'); var Image = new Class({ Extends: GameObject, Mixins: [ Components.Alpha, Components.BlendMode, Components.Depth, Components.Flip, Components.GetBounds, Components.Origin, Components.Pipeline, Components.ScaleMode, Components.ScrollFactor, Components.Size, Components.Texture, Components.Tint, Components.Transform, Components.Visible, ImageRender ], initialize: function Image (scene, x, y, texture, frame) { GameObject.call(this, scene, 'Image'); this.setTexture(texture, frame); this.setPosition(x, y); this.setSizeToFrame(); this.setOrigin(); this.initPipeline('TextureTintPipeline'); } }); module.exports = Image;