/** * @author Richard Davey * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Class = require('../../utils/Class'); var GetValue = require('../../utils/object/GetValue'); /** * @classdesc * A Fixed Key Camera Control. * * This allows you to control the movement and zoom of a camera using the defined keys. * * ```javascript * var camControl = new FixedKeyControl({ * camera: this.cameras.main, * left: cursors.left, * right: cursors.right, * speed: float OR { x: 0, y: 0 } * }); * ``` * * Movement is precise and has no 'smoothing' applied to it. * * You must call the `update` method of this controller every frame. * * @class FixedKeyControl * @memberof Phaser.Cameras.Controls * @constructor * @since 3.0.0 * * @param {Phaser.Types.Cameras.Controls.FixedKeyControlConfig} config - The Fixed Key Control configuration object. */ var FixedKeyControl = new Class({ initialize: function FixedKeyControl (config) { /** * The Camera that this Control will update. * * @name Phaser.Cameras.Controls.FixedKeyControl#camera * @type {?Phaser.Cameras.Scene2D.Camera} * @default null * @since 3.0.0 */ this.camera = GetValue(config, 'camera', null); /** * The Key to be pressed that will move the Camera left. * * @name Phaser.Cameras.Controls.FixedKeyControl#left * @type {?Phaser.Input.Keyboard.Key} * @default null * @since 3.0.0 */ this.left = GetValue(config, 'left', null); /** * The Key to be pressed that will move the Camera right. * * @name Phaser.Cameras.Controls.FixedKeyControl#right * @type {?Phaser.Input.Keyboard.Key} * @default null * @since 3.0.0 */ this.right = GetValue(config, 'right', null); /** * The Key to be pressed that will move the Camera up. * * @name Phaser.Cameras.Controls.FixedKeyControl#up * @type {?Phaser.Input.Keyboard.Key} * @default null * @since 3.0.0 */ this.up = GetValue(config, 'up', null); /** * The Key to be pressed that will move the Camera down. * * @name Phaser.Cameras.Controls.FixedKeyControl#down * @type {?Phaser.Input.Keyboard.Key} * @default null * @since 3.0.0 */ this.down = GetValue(config, 'down', null); /** * The Key to be pressed that will zoom the Camera in. * * @name Phaser.Cameras.Controls.FixedKeyControl#zoomIn * @type {?Phaser.Input.Keyboard.Key} * @default null * @since 3.0.0 */ this.zoomIn = GetValue(config, 'zoomIn', null); /** * The Key to be pressed that will zoom the Camera out. * * @name Phaser.Cameras.Controls.FixedKeyControl#zoomOut * @type {?Phaser.Input.Keyboard.Key} * @default null * @since 3.0.0 */ this.zoomOut = GetValue(config, 'zoomOut', null); /** * The speed at which the camera will zoom if the `zoomIn` or `zoomOut` keys are pressed. * * @name Phaser.Cameras.Controls.FixedKeyControl#zoomSpeed * @type {number} * @default 0.01 * @since 3.0.0 */ this.zoomSpeed = GetValue(config, 'zoomSpeed', 0.01); /** * The horizontal speed the camera will move. * * @name Phaser.Cameras.Controls.FixedKeyControl#speedX * @type {number} * @default 0 * @since 3.0.0 */ this.speedX = 0; /** * The vertical speed the camera will move. * * @name Phaser.Cameras.Controls.FixedKeyControl#speedY * @type {number} * @default 0 * @since 3.0.0 */ this.speedY = 0; var speed = GetValue(config, 'speed', null); if (typeof speed === 'number') { this.speedX = speed; this.speedY = speed; } else { this.speedX = GetValue(config, 'speed.x', 0); this.speedY = GetValue(config, 'speed.y', 0); } /** * Internal property to track the current zoom level. * * @name Phaser.Cameras.Controls.FixedKeyControl#_zoom * @type {number} * @private * @default 0 * @since 3.0.0 */ this._zoom = 0; /** * A flag controlling if the Controls will update the Camera or not. * * @name Phaser.Cameras.Controls.FixedKeyControl#active * @type {boolean} * @since 3.0.0 */ this.active = (this.camera !== null); }, /** * Starts the Key Control running, providing it has been linked to a camera. * * @method Phaser.Cameras.Controls.FixedKeyControl#start * @since 3.0.0 * * @return {this} This Key Control instance. */ start: function () { this.active = (this.camera !== null); return this; }, /** * Stops this Key Control from running. Call `start` to start it again. * * @method Phaser.Cameras.Controls.FixedKeyControl#stop * @since 3.0.0 * * @return {this} This Key Control instance. */ stop: function () { this.active = false; return this; }, /** * Binds this Key Control to a camera. * * @method Phaser.Cameras.Controls.FixedKeyControl#setCamera * @since 3.0.0 * * @param {Phaser.Cameras.Scene2D.Camera} camera - The camera to bind this Key Control to. * * @return {this} This Key Control instance. */ setCamera: function (camera) { this.camera = camera; return this; }, /** * Applies the results of pressing the control keys to the Camera. * * You must call this every step, it is not called automatically. * * @method Phaser.Cameras.Controls.FixedKeyControl#update * @since 3.0.0 * * @param {number} delta - The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate. */ update: function (delta) { if (!this.active) { return; } if (delta === undefined) { delta = 1; } var cam = this.camera; if (this.up && this.up.isDown) { cam.scrollY -= ((this.speedY * delta) | 0); } else if (this.down && this.down.isDown) { cam.scrollY += ((this.speedY * delta) | 0); } if (this.left && this.left.isDown) { cam.scrollX -= ((this.speedX * delta) | 0); } else if (this.right && this.right.isDown) { cam.scrollX += ((this.speedX * delta) | 0); } // Camera zoom if (this.zoomIn && this.zoomIn.isDown) { cam.zoom -= this.zoomSpeed; if (cam.zoom < 0.1) { cam.zoom = 0.1; } } else if (this.zoomOut && this.zoomOut.isDown) { cam.zoom += this.zoomSpeed; } }, /** * Destroys this Key Control. * * @method Phaser.Cameras.Controls.FixedKeyControl#destroy * @since 3.0.0 */ destroy: function () { this.camera = null; this.left = null; this.right = null; this.up = null; this.down = null; this.zoomIn = null; this.zoomOut = null; } }); module.exports = FixedKeyControl;