// var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render }); var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('pic', 'assets/pics/questar.png'); game.load.image('mask1', 'assets/pics/mask-test.png'); game.load.image('mask2', 'assets/pics/mask-test2.png'); } var pic; function create() { var bmd = game.make.bitmapData(320, 256); bmd.alphaMask('pic', 'mask2'); pic = game.add.sprite(0, 0, bmd); pic.scale.set(2); } function update() { } function render() { }