var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update }); function preload() { game.load.image('arrow', 'assets/sprites/longarrow.png'); } var sprite1; var sprite2; var sprite3; var sprite4; function create() { game.stage.backgroundColor = '#363636'; sprite1 = game.add.sprite(150, 150, 'arrow'); sprite1.anchor.setTo(0.1, 0.5); sprite2 = game.add.sprite(200, 500, 'arrow'); sprite2.anchor.setTo(0.1, 0.5); sprite3 = game.add.sprite(400, 200, 'arrow'); sprite3.anchor.setTo(0.1, 0.5); sprite4 = game.add.sprite(600, 400, 'arrow'); sprite4.anchor.setTo(0.1, 0.5); } function update() { // This will update the sprite.rotation so that it points to the currently active pointer // On a Desktop that is the mouse, on mobile the most recent finger press. sprite1.rotation = game.physics.angleToPointer(sprite1); sprite2.rotation = game.physics.angleToPointer(sprite2); sprite3.rotation = game.physics.angleToPointer(sprite3); sprite4.rotation = game.physics.angleToPointer(sprite4); }