var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('atari', 'assets/sprites/atari130xe.png'); game.load.image('mushroom', 'assets/sprites/mushroom2.png'); } var sprite1; var sprite2; function create() { game.stage.backgroundColor = '#2d2d2d'; sprite1 = game.add.sprite(150, 200, 'atari'); sprite1.name = 'atari'; // This adjusts the collision body size to be a 100x50 box. // 50, 25 is the X and Y offset of the newly sized box. sprite1.body.setRectangle(100, 50, 50, 25); sprite1.body.immovable = true; sprite2 = game.add.sprite(700, 220, 'mushroom'); sprite2.name = 'mushroom'; sprite2.body.velocity.x = -100; } function update() { game.physics.collide(sprite1, sprite2, collisionHandler, null, this); } function collisionHandler (obj1, obj2) { game.stage.backgroundColor = '#992d2d'; } function render() { game.debug.bodyInfo(sprite1, 32, 32); game.debug.physicsBody(sprite1.body); game.debug.physicsBody(sprite2.body); }