/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render); function init() { game.world.setSize(1600, 800, true); game.load.image('disk', 'assets/pics/devilstar_demo_download_disk.png'); game.load.start(); } function create() { for (var i = 0; i < 10; i++) { var temp:Phaser.Sprite = game.add.sprite(600 + (10 * i), 200 + (10 * i), 'disk'); temp.transform.scrollFactor.setTo(i / 2, i / 2); } } function update() { if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { game.camera.x -= 4; } else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { game.camera.x += 4; } if (game.input.keyboard.isDown(Phaser.Keyboard.UP)) { game.camera.y -= 4; } else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) { game.camera.y += 4; } } function render() { Phaser.DebugUtils.renderCameraInfo(game.camera, 32, 32); } })();