var Class = require('../../utils/Class'); var GameObject = require('../GameObject'); var Components = require('../../components'); var MeshRender = require('./MeshRender'); var Mesh = new Class({ Extends: GameObject, Mixins: [ Components.Alpha, Components.BlendMode, Components.Flip, Components.GetBounds, Components.Origin, Components.RenderTarget, Components.ScaleMode, Components.Size, Components.Texture, Components.Transform, Components.Visible, MeshRender ], initialize: function Mesh (state, x, y, vertices, uv, texture, frame) { GameObject.call(this, state, 'Mesh'); this.setTexture(texture, frame); this.setPosition(x, y); this.setSizeToFrame(); this.setOrigin(); this.vertices = vertices; this.uv = uv; } }); module.exports = Mesh;