module.exports = [ '#define SHADER_NAME PHASER_COPY_FS', '', 'precision mediump float;', '', 'uniform sampler2D uMainSampler;', 'uniform float uBrightness;', '', 'varying vec2 outTexCoord;', '', 'void main()', '{', ' gl_FragColor = texture2D(uMainSampler, outTexCoord) * uBrightness;', '}', '' ].join('\n');