/** * @author Richard Davey * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Impact Physics World Collide Event. * * This event is dispatched by an Impact Physics World instance if two bodies collide. * * Listen to it from a Scene using: `this.impact.world.on('collide', listener)`. * * @event Phaser.Physics.Impact.Events#COLLIDE * @since 3.0.0 * * @param {Phaser.Physics.Impact.Body} bodyA - The first body involved in the collision. * @param {Phaser.Physics.Impact.Body} bodyB - The second body involved in the collision. * @param {string} axis - The collision axis. Either `x` or `y`. */ module.exports = 'collide';