/** * @author Richard Davey * @copyright 2022 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var PropertyValueSet = require('./PropertyValueSet'); /** * Takes an array of Game Objects, or any objects that have the public property `visible` * and then sets it to the given value. * * To use this with a Group: `SetVisible(group.getChildren(), value)` * * @function Phaser.Actions.SetVisible * @since 3.0.0 * * @generic {Phaser.GameObjects.GameObject[]} G - [items,$return] * * @param {(array|Phaser.GameObjects.GameObject[])} items - The array of items to be updated by this action. * @param {boolean} value - The value to set the property to. * @param {number} [index=0] - An optional offset to start searching from within the items array. * @param {number} [direction=1] - The direction to iterate through the array. 1 is from beginning to end, -1 from end to beginning. * * @return {(array|Phaser.GameObjects.GameObject[])} The array of objects that were passed to this Action. */ var SetVisible = function (items, value, index, direction) { return PropertyValueSet(items, 'visible', value, 0, index, direction); }; module.exports = SetVisible;