/** * @author Richard Davey * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var GameObjectFactory = require('../GameObjectFactory'); var ParticleEmitterManager = require('./ParticleEmitterManager'); /** * Creates a new Particle Emitter Manager Game Object and adds it to the Scene. * * Note: This method will only be available if the Particles Game Object has been built into Phaser. * * @method Phaser.GameObjects.GameObjectFactory#particles * @since 3.0.0 * * @param {(string|Phaser.Textures.Texture)} texture - The key, or instance of the Texture this Game Object will use to render with, as stored in the Texture Manager. * @param {(string|integer|object)} [frame] - An optional frame from the Texture this Game Object is rendering with. * @param {Phaser.Types.GameObjects.Particles.ParticleEmitterConfig|Phaser.Types.GameObjects.Particles.ParticleEmitterConfig[]} [emitters] - Configuration settings for one or more emitters to create. * * @return {Phaser.GameObjects.Particles.ParticleEmitterManager} The Game Object that was created. */ GameObjectFactory.register('particles', function (key, frame, emitters) { return this.displayList.add(new ParticleEmitterManager(this.scene, key, frame, emitters)); });