/** * @author Richard Davey * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Impact Offset component. * Should be applied as a mixin. * * @namespace Phaser.Physics.Impact.Components.Offset * @since 3.0.0 */ var Offset = { /** * [description] * * @method Phaser.Physics.Impact.Components.Offset#setOffset * @since 3.0.0 * * @param {number} x - [description] * @param {number} y - [description] * @param {number} [width] - [description] * @param {number} [height] - [description] * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setOffset: function (x, y, width, height) { this.body.offset.x = x; this.body.offset.y = y; if (width) { this.setBodySize(width, height); } return this; } }; module.exports = Offset;