var Class = require('../utils/Class'); var BlitterCreator = require('../gameobjects/blitter/BlitterCreator'); var DynamicBitmapTextCreator = require('../gameobjects/bitmaptext/dynamic/DynamicBitmapTextCreator'); var DynamicTilemapCreator = require('../gameobjects/tilemap/dynamic/TilemapCreator'); var EffectLayerCreator = require('../gameobjects/effectlayer/EffectLayerCreator'); var GraphicsCreator = require('../gameobjects/graphics/GraphicsCreator'); var GroupCreator = require('../gameobjects/group/GroupCreator'); var ImageCreator = require('../gameobjects/image/ImageCreator'); var MeshCreator = require('../gameobjects/mesh/MeshCreator'); var QuadCreator = require('../gameobjects/quad/QuadCreator'); var RenderPassCreator = require('../gameobjects/renderpass/RenderPassCreator'); var SpriteCreator = require('../gameobjects/sprite/SpriteCreator'); var StaticBitmapTextCreator = require('../gameobjects/bitmaptext/static/BitmapTextCreator'); var StaticTilemapCreator = require('../gameobjects/tilemap/static/StaticTilemapCreator'); var TextCreator = require('../gameobjects/text/static/TextCreator'); var TileSpriteCreator = require('../gameobjects/tilesprite/TileSpriteCreator'); var GameObjectCreator = new Class({ initialize: function GameObjectCreator (scene) { this.scene = scene; }, bitmapText: function (config) { return StaticBitmapTextCreator(this.scene, config); }, dynamicBitmapText: function (config) { return DynamicBitmapTextCreator(this.scene, config); }, blitter: function (config) { return BlitterCreator(this.scene, config); }, effectLayer: function (config) { return EffectLayerCreator(this.scene, config); }, graphics: function (config) { return GraphicsCreator(this.scene, config); }, group: function (config) { return GroupCreator(this.scene, config); }, mesh: function (config) { return MeshCreator(this.scene, config); }, image: function (config) { return ImageCreator(this.scene, config); }, quad: function (config) { return QuadCreator(this.scene, config); }, renderPass: function (config) { return RenderPassCreator(this.scene, config); }, sprite: function (config) { return SpriteCreator(this.scene, config); }, text: function (config) { return TextCreator(this.scene, config); }, tilemap: function (config) { return DynamicTilemapCreator(this.scene, config); }, staticTilemap: function (config) { return StaticTilemapCreator(this.scene, config); }, tileSprite: function (config) { return TileSpriteCreator(this.scene, config); } }); module.exports = GameObjectCreator;