var Phaser;
(function (Phaser) {
///
///
/**
* Phaser - Example Plugin
*/
(function (Plugins) {
var Example = (function () {
function Example(game) {
this.game = game;
this.active = true;
this.visible = true;
}
Example.prototype.preUpdate = /**
* Pre-update is called at the start of the update cycle, before any other updates have taken place.
* It is only called if active is set to true.
*/
function () {
};
Example.prototype.postUpdate = /**
* Post-update is called at the end of the objects update cycle, after other update logic has taken place.
* It is only called if active is set to true.
*/
function () {
};
Example.prototype.preRender = /**
* Pre-render is called right before the Game Renderer starts and before any custom preRender callbacks have been run.
* It is only called if visible is set to true.
*/
function () {
};
Example.prototype.postRender = /**
* Post-render is called after every camera and game object has been rendered, also after any custom postRender callbacks have been run.
* It is only called if visible is set to true.
*/
function () {
};
Example.prototype.destroy = /**
* Clear down this Plugin and null out references
*/
function () {
this.game = null;
};
return Example;
})();
Plugins.Example = Example;
})(Phaser.Plugins || (Phaser.Plugins = {}));
var Plugins = Phaser.Plugins;
})(Phaser || (Phaser = {}));