var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create }); function preload() { game.load.image('alien', 'assets/sprites/space-baddie.png'); } function create() { var emitter = game.add.emitter(game.world.centerX, game.world.centerY, 250); emitter.makeParticles('alien'); emitter.minParticleSpeed.setTo(-300, -300); emitter.maxParticleSpeed.setTo(300, 300); // By setting the min and max rotation to zero, you disable rotation on the particles fully emitter.minRotation = 0; emitter.maxRotation = 0; emitter.start(false, 4000, 15); }