var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update }); var emitter; function preload() { game.load.spritesheet('veggies', 'assets/sprites/fruitnveg32wh37.png', 32, 32); } function create() { emitter = game.add.emitter(game.world.centerX, game.world.centerY, 250); emitter.makeParticles('veggies', [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20], 200, true, true); emitter.minParticleSpeed.setTo(-200, -300); emitter.maxParticleSpeed.setTo(200, -400); emitter.gravity = 150; emitter.bounce.setTo(0.5, 0.5); emitter.angularDrag = 30; emitter.start(false, 8000, 400); } function update() { game.physics.collide(emitter); }