/** * @author samme * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Position a `point` at the given `angle` and `distance` to (`x`, `y`). * * @function Phaser.Math.RotateTo * @since 3.24.0 * * @generic {Phaser.Math.Vector2Like} T - [point,$return] * * @param {Phaser.Math.Vector2Like} point - The point to be positioned. * @param {number} x - The horizontal coordinate to position from. * @param {number} y - The vertical coordinate to position from. * @param {number} angle - The angle of rotation in radians. * @param {number} distance - The distance from (x, y) to place the point at. * * @return {Phaser.Math.Vector2Like} The given point. */ var RotateTo = function (point, x, y, angle, distance) { point.x = x + (distance * Math.cos(angle)); point.y = y + (distance * Math.sin(angle)); return point; }; module.exports = RotateTo;