var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('car', 'assets/sprites/car90.png'); game.load.image('baddie', 'assets/sprites/space-baddie.png'); } var car; var aliens; function create() { aliens = game.add.group(); game.physics.gravity.y = 100; for (var i = 0; i < 50; i++) { var s = aliens.create(game.world.randomX, game.world.randomY, 'baddie'); s.name = 'alien' + s; s.body.collideWorldBounds = true; s.body.bounce.setTo(0.8, 0.8); s.body.linearDamping = 0; s.body.minVelocity.setTo(0, 0); s.body.velocity.setTo(10 + Math.random() * 40, 10 + Math.random() * 40); } car = game.add.sprite(400, 300, 'car'); car.name = 'car'; car.anchor.setTo(0.5, 0.5); car.body.collideWorldBounds = true; // car.body.bounce.setTo(0.8, 0.8); car.body.allowRotation = true; // car.body.immovable = true; // car.body.minBounceVelocity = 0; } function update() { game.physics.collide(car, aliens); car.body.velocity.x = 0; car.body.velocity.y = 0; car.body.angularVelocity = 0; if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { car.body.angularVelocity = -200; } else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { car.body.angularVelocity = 200; } if (game.input.keyboard.isDown(Phaser.Keyboard.UP)) { car.body.velocity.copyFrom(game.physics.velocityFromAngle(car.angle, 300)); } } function render() { for (var i = 0; i < aliens._container.children.length; i++) { game.debug.renderPolygon(aliens._container.children[i].body.polygons); } game.debug.renderPolygon(car.body.polygons); // game.debug.renderBodyInfo(aliens._container.children[0], 32, 32); game.debug.renderBodyInfo(aliens._container.children[0], 32, 32); // game.debug.renderBodyInfo(car, 16, 24); // game.debug.renderBodyInfo(aliens.getFirstAlive(), 16, 24); }