var SetTileCollision = require('./SetTileCollision'); var CalculateFacesWithin = require('./CalculateFacesWithin'); var SetLayerCollisionIndex = require('./SetLayerCollisionIndex'); /** * Sets collision on all tiles in the given layer, except for tiles that have an index specified in * the given array. The `collides` parameter controls if collision will be enabled (true) or * disabled (false). * * @function Phaser.Tilemaps.Components.SetCollisionByExclusion * @since 3.0.0 * * @param {integer[]} indexes - An array of the tile indexes to not be counted for collision. * @param {boolean} [collides=true] - If true it will enable collision. If false it will clear * collision. * @param {boolean} [recalculateFaces=true] - Whether or not to recalculate the tile faces after the * update. * @param {Phaser.Tilemaps.LayerData} layer - [description] */ var SetCollisionByExclusion = function (indexes, collides, recalculateFaces, layer) { if (collides === undefined) { collides = true; } if (recalculateFaces === undefined) { recalculateFaces = true; } if (!Array.isArray(indexes)) { indexes = [ indexes ]; } // Note: this only updates layer.collideIndexes for tile indexes found currently in the layer for (var ty = 0; ty < layer.height; ty++) { for (var tx = 0; tx < layer.width; tx++) { var tile = layer.data[ty][tx]; if (tile && indexes.indexOf(tile.index) === -1) { SetTileCollision(tile, collides); SetLayerCollisionIndex(tile.index, collides, layer); } } } if (recalculateFaces) { CalculateFacesWithin(0, 0, layer.width, layer.height, layer); } }; module.exports = SetCollisionByExclusion;