var GetTilesWithin = require('./GetTilesWithin'); var WorldToTileX = require('./WorldToTileX'); var WorldToTileY = require('./WorldToTileY'); /** * Gets the tiles in the given rectangular area (in world coordinates) of the layer. * * @function Phaser.Tilemaps.Components.GetTilesWithinWorldXY * @since 3.0.0 * * @param {number} worldX - [description] * @param {number} worldY - [description] * @param {number} width - [description] * @param {number} height - [description] * @param {object} [filteringOptions] - Optional filters to apply when getting the tiles. * @param {boolean} [filteringOptions.isNotEmpty=false] - If true, only return tiles that don't have * -1 for an index. * @param {boolean} [filteringOptions.isColliding=false] - If true, only return tiles that collide on * at least one side. * @param {boolean} [filteringOptions.hasInterestingFace=false] - If true, only return tiles that * have at least one interesting face. * @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - [description] * @param {Phaser.Tilemaps.LayerData} layer - [description] * * @return {Phaser.Tilemaps.Tile[]} Array of Tile objects. */ var GetTilesWithinWorldXY = function (worldX, worldY, width, height, filteringOptions, camera, layer) { // Top left corner of the rect, rounded down to include partial tiles var xStart = WorldToTileX(worldX, true, camera, layer); var yStart = WorldToTileY(worldY, true, camera, layer); // Bottom right corner of the rect, rounded up to include partial tiles var xEnd = Math.ceil(WorldToTileX(worldX + width, false, camera, layer)); var yEnd = Math.ceil(WorldToTileY(worldY + height, false, camera, layer)); return GetTilesWithin(xStart, yStart, xEnd - xStart, yEnd - yStart, filteringOptions, layer); }; module.exports = GetTilesWithinWorldXY;