var GetTilesWithin = require('./GetTilesWithin'); /** * Find the first tile in the given rectangular area (in tile coordinates) of the layer that * satisfies the provided testing function. I.e. finds the first tile for which `callback` returns * true. Similar to Array.prototype.find in vanilla JS. * * @function Phaser.Tilemaps.Components.FindTile * @since 3.0.0 * * @param {function} callback - The callback. Each tile in the given area will be passed to this * callback as the first and only parameter. * @param {object} [context] - The context under which the callback should be run. * @param {integer} [tileX=0] - [description] * @param {integer} [tileY=0] - [description] * @param {integer} [width=max width based on tileX] - [description] * @param {integer} [height=max height based on tileY] - [description] * @param {object} [filteringOptions] - Optional filters to apply when getting the tiles. * @param {boolean} [filteringOptions.isNotEmpty=false] - If true, only return tiles that don't have * -1 for an index. * @param {boolean} [filteringOptions.isColliding=false] - If true, only return tiles that collide * on at least one side. * @param {boolean} [filteringOptions.hasInterestingFace=false] - If true, only return tiles that * have at least one interesting face. * @param {Phaser.Tilemaps.LayerData} layer - [description] * * @return {Phaser.Tilemaps.Tile|null} A Tile that matches the search, or null if no Tile found */ var FindTile = function (callback, context, tileX, tileY, width, height, filteringOptions, layer) { var tiles = GetTilesWithin(tileX, tileY, width, height, filteringOptions, layer); return tiles.find(callback, context) || null; }; module.exports = FindTile;