/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2015 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * The Delta component provides access to delta values between the Game Objects current and previous position. * * @class */ Phaser.Component.Delta = function () {}; Phaser.Component.Delta.prototype = { /** * Returns the delta x value. The difference between world.x now and in the previous frame. * * The value will be positive if the Game Object has moved to the right or negative if to the left. * * @property {number} deltaX * @readonly */ deltaX: { get: function() { return this.world.x - this.previousPosition.x; } }, /** * Returns the delta y value. The difference between world.y now and in the previous frame. * * The value will be positive if the Game Object has moved down or negative if up. * * @property {number} deltaY * @readonly */ deltaY: { get: function() { return this.world.y - this.previousPosition.y; } }, /** * Returns the delta z value. The difference between rotation now and in the previous frame. * * @property {number} deltaZ - The delta value. * @readonly */ deltaZ: { get: function() { return this.rotation - this.previousRotation; } } };