/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2015 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * The BringToTop Component features quick access to Group sorting related methods. * * @class */ Phaser.Component.BringToTop = function () {}; /** * Brings this Game Object to the top of its parents display list. * Visually this means it will render over the top of any old child in the same Group. * * If this Game Object hasn't been added to a custom Group then this method will bring it to the top of the Game World, * because the World is the root Group from which all Game Objects descend. * * @method * @return {PIXI.DisplayObject} This instance. */ Phaser.Component.BringToTop.prototype.bringToTop = function() { if (this.parent) { this.parent.bringToTop(this); } return this; }; /** * Sends this Game Object to the bottom of its parents display list. * Visually this means it will render below all other children in the same Group. * * If this Game Object hasn't been added to a custom Group then this method will send it to the bottom of the Game World, * because the World is the root Group from which all Game Objects descend. * * @method * @return {PIXI.DisplayObject} This instance. */ Phaser.Component.BringToTop.prototype.sendToBack = function() { if (this.parent) { this.parent.sendToBack(this); } return this; }; /** * Moves this Game Object up one place in its parents display list. * This call has no effect if the Game Object is already at the top of the display list. * * If this Game Object hasn't been added to a custom Group then this method will move it one object up within the Game World, * because the World is the root Group from which all Game Objects descend. * * @method * @return {PIXI.DisplayObject} This instance. */ Phaser.Component.BringToTop.prototype.moveUp = function () { if (this.parent) { this.parent.moveUp(this); } return this; }; /** * Moves this Game Object down one place in its parents display list. * This call has no effect if the Game Object is already at the bottom of the display list. * * If this Game Object hasn't been added to a custom Group then this method will move it one object down within the Game World, * because the World is the root Group from which all Game Objects descend. * * @method * @return {PIXI.DisplayObject} This instance. */ Phaser.Component.BringToTop.prototype.moveDown = function () { if (this.parent) { this.parent.moveDown(this); } return this; };