var Class = require('../../utils/Class'); var FloatBetween = require('../../math/FloatBetween'); var GetEaseFunction = require('../../tweens/builder/GetEaseFunction'); var GetFastValue = require('../../utils/object/GetFastValue'); var Wrap = require('../../math/Wrap'); var EmitterOp = new Class({ initialize: function EmitterOp (config, key, defaultValue, emitOnly) { if (emitOnly === undefined) { emitOnly = false; } this.propertyKey = key; this.propertyValue = defaultValue; this.defaultValue = defaultValue; this.steps = 0; this.counter = 0; this.start = 0; this.end = 0; this.ease; this.emitOnly = emitOnly; this.onEmit = this.defaultEmit; this.onUpdate = this.defaultUpdate; this.loadConfig(config); }, loadConfig: function (config, newKey) { if (config === undefined) { config = {}; } if (newKey) { this.propertyKey = newKey; } this.propertyValue = GetFastValue(config, this.propertyKey, this.defaultValue); this.setMethods(); if (this.emitOnly) { // Reset it back again this.onUpdate = this.defaultUpdate; } }, toJSON: function () { return JSON.stringify(this.propertyValue); }, onChange: function (value) { this.propertyValue = value; return this.setMethods(); }, setMethods: function () { var value = this.propertyValue; var t = typeof(value); if (t === 'number') { // Explicit static value: // x: 400 this.onEmit = this.staticValueEmit; this.onUpdate = this.staticValueUpdate; } else if (Array.isArray(value)) { // Picks a random element from the array: // x: [ 100, 200, 300, 400 ] this.onEmit = this.randomStaticValueEmit; } else if (t === 'function') { // The same as setting just the onUpdate function and no onEmit (unless this op is an emitOnly one) // Custom callback, must return a value: /* x: function (particle, key, t, value) { return value + 50; } */ if (this.emitOnly) { this.onEmit = value; } else { this.onUpdate = value; } } else if (t === 'object' && (this.has(value, 'random') || this.hasBoth(value, 'start', 'end') || this.hasBoth(value, 'min', 'max'))) { this.start = (this.has(value, 'start')) ? value.start : value.min; this.end = (this.has(value, 'end')) ? value.end : value.max; var isRandom = (this.hasBoth(value, 'min', 'max') || this.has(value, 'random')); // A random starting value (using 'min | max' instead of 'start | end' automatically implies a random value) // x: { start: 100, end: 400, random: true } OR { min: 100, max: 400 } OR { random: [ 100, 400 ] } if (isRandom) { var rnd = value.random; // x: { random: [ 100, 400 ] } = the same as doing: x: { start: 100, end: 400, random: true } if (Array.isArray(rnd)) { this.start = rnd[0]; this.end = rnd[1]; } this.onEmit = this.randomRangedValueEmit; } if (this.has(value, 'steps')) { // A stepped (per emit) range // x: { start: 100, end: 400, steps: 64 } // Increments a value stored in the emitter this.steps = value.steps; this.counter = this.start; this.onEmit = this.steppedEmit; } else { // An eased range (defaults to Linear if not specified) // x: { start: 100, end: 400, [ ease: 'Linear' ] } var easeType = (this.has(value, 'ease')) ? value.ease : 'Linear'; this.ease = GetEaseFunction(easeType); if (!isRandom) { this.onEmit = this.easedValueEmit; } this.onUpdate = this.easeValueUpdate; } } else if (t === 'object' && this.hasEither(value, 'onEmit', 'onUpdate')) { // Custom onEmit and onUpdate callbacks /* x: { // Called at the start of the particles life, when it is being created onEmit: function (particle, key, t, value) { return value; }, // Called during the particles life on each update onUpdate: function (particle, key, t, value) { return value; } } */ if (this.has(value, 'onEmit')) { this.onEmit = value.onEmit; } if (this.has(value, 'onUpdate')) { this.onUpdate = value.onUpdate; } } return this; }, has: function (object, key) { return (object.hasOwnProperty(key)); }, hasBoth: function (object, key1, key2) { return (object.hasOwnProperty(key1) && object.hasOwnProperty(key2)); }, hasEither: function (object, key1, key2) { return (object.hasOwnProperty(key1) || object.hasOwnProperty(key2)); }, // The returned value sets what the property will be at the START of the particles life, on emit defaultEmit: function (particle, key, value) { return value; }, // The returned value updates the property for the duration of the particles life defaultUpdate: function (particle, key, t, value) { return value; }, staticValueEmit: function () { return this.propertyValue; }, staticValueUpdate: function () { return this.propertyValue; }, randomStaticValueEmit: function () { var randomIndex = Math.floor(Math.random() * this.propertyValue.length); return this.propertyValue[randomIndex]; }, randomRangedValueEmit: function (particle, key) { var value = FloatBetween(this.start, this.end); if (particle && particle.data[key]) { particle.data[key].min = value; } return value; }, steppedEmit: function () { var current = this.counter; var next = this.counter + ((this.end - this.start) / this.steps); this.counter = Wrap(next, this.start, this.end); return current; }, easedValueEmit: function (particle, key) { if (particle && particle.data[key]) { var data = particle.data[key]; data.min = this.start; data.max = this.end; } return this.start; }, easeValueUpdate: function (particle, key, t, value) { var data = particle.data[key]; return (data.max - data.min) * this.ease(t) + data.min; } }); module.exports = EmitterOp;