/** * @author Richard Davey * @copyright 2013-2023 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var INPUT_CONST = { /** * The mouse pointer is being held down. * * @name Phaser.Input.MOUSE_DOWN * @type {number} * @since 3.10.0 */ MOUSE_DOWN: 0, /** * The mouse pointer is being moved. * * @name Phaser.Input.MOUSE_MOVE * @type {number} * @since 3.10.0 */ MOUSE_MOVE: 1, /** * The mouse pointer is released. * * @name Phaser.Input.MOUSE_UP * @type {number} * @since 3.10.0 */ MOUSE_UP: 2, /** * A touch pointer has been started. * * @name Phaser.Input.TOUCH_START * @type {number} * @since 3.10.0 */ TOUCH_START: 3, /** * A touch pointer has been started. * * @name Phaser.Input.TOUCH_MOVE * @type {number} * @since 3.10.0 */ TOUCH_MOVE: 4, /** * A touch pointer has been started. * * @name Phaser.Input.TOUCH_END * @type {number} * @since 3.10.0 */ TOUCH_END: 5, /** * The pointer lock has changed. * * @name Phaser.Input.POINTER_LOCK_CHANGE * @type {number} * @since 3.10.0 */ POINTER_LOCK_CHANGE: 6, /** * A touch pointer has been been cancelled by the browser. * * @name Phaser.Input.TOUCH_CANCEL * @type {number} * @since 3.15.0 */ TOUCH_CANCEL: 7, /** * The mouse wheel changes. * * @name Phaser.Input.MOUSE_WHEEL * @type {number} * @since 3.18.0 */ MOUSE_WHEEL: 8 }; module.exports = INPUT_CONST;