var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { } var text; var key1; var key2; function create() { game.stage.setBackgroundColor(0x0b7276); game.add.text(32, 16, "SPACE"); game.add.text(32, 170, "A"); key1 = game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR); key2 = game.input.keyboard.addKey(Phaser.Keyboard.A); } function update() { } function render() { game.debug.renderKey(key1, 32, 64); game.debug.renderKey(key2, 32, 220); }