var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('pic', 'assets/pics/backscroll.png'); } var image; var bmd; function create() { bmd = game.add.bitmapData(800, 600); bmd.fillStyle('rgba(255,0,0,0.2)'); // bmd.fillRect(0, 0, 300, 100); // bmd.fillRect(0, 200, 300, 100); image = game.add.image(0, 0, bmd); // image.anchor.set(0.5); game.input.onDown.add(tint, this); } function tint() { image.tint = Math.random() * 0xFFFFFF; } function update() { bmd.fillStyle('rgba(255,0,0,0.2)'); bmd.fillRect(game.input.x, game.input.y, 6, 6); } function render() { game.debug.renderText(game.input.x, 32, 32); }