/** * @author Richard Davey * @copyright 2013-2023 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var BaseFX = require('./BaseFX'); var Class = require('../../utils/Class'); var FX_CONST = require('./const'); /** * @classdesc * * @class Vignette * @extends Phaser.GameObjects.FX.BaseFX * @memberof Phaser.GameObjects.FX * @constructor * @since 3.60.0 * * @param {Phaser.GameObjects.GameObject} gameObject - A reference to the Game Object that has this fx. */ var Vignette = new Class({ Extends: BaseFX, initialize: function Vignette (gameObject) { BaseFX.call(this, FX_CONST.VIGNETTE, gameObject); this.x = 0.5; this.y = 0.5; this.radius = 0.5; this.strength = 0.5; } }); module.exports = Vignette;