/** * @author Richard Davey * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Passes all provided Game Objects to the Input Manager to enable them for input with identical areas and callbacks. * * @see {@link Phaser.GameObjects.GameObject#setInteractive} * * @function Phaser.Actions.SetHitArea * @since 3.0.0 * * @generic {Phaser.GameObjects.GameObject[]} G - [items,$return] * * @param {(array|Phaser.GameObjects.GameObject[])} items - An array of Game Objects. The contents of this array are updated by this Action. * @param {*} hitArea - Either an input configuration object, or a geometric shape that defines the hit area for the Game Object. If not specified a Rectangle will be used. * @param {Phaser.Types.Input.HitAreaCallback} hitAreaCallback - A callback to be invoked when the Game Object is interacted with. If you provide a shape you must also provide a callback. * * @return {(array|Phaser.GameObjects.GameObject[])} The array of Game Objects that was passed to this Action. */ var SetHitArea = function (items, hitArea, hitAreaCallback) { for (var i = 0; i < items.length; i++) { items[i].setInteractive(hitArea, hitAreaCallback); } return items; }; module.exports = SetHitArea;