<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>Phaser Class: TilemapLayer</title> <!--[if lt IE 9]> <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script> <![endif]--> <link type="text/css" rel="stylesheet" href="styles/sunlight.default.css"> <link type="text/css" rel="stylesheet" href="styles/site.cerulean.css"> </head> <body> <div class="container-fluid"> <div class="navbar navbar-fixed-top navbar-inverse"> <div class="navbar-inner"> <a class="brand" href="index.html">Phaser</a> <ul class="nav"> <li class="dropdown"> <a href="namespaces.list.html" class="dropdown-toggle" data-toggle="dropdown">Namespaces<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-0"> <a href="Phaser.html">Phaser</a> </li> </ul> </li> <li class="dropdown"> <a href="classes.list.html" class="dropdown-toggle" data-toggle="dropdown">Classes<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"> <a href="Phaser.Animation.html">Animation</a> </li> <li class="class-depth-1"> <a href="Phaser.AnimationManager.html">AnimationManager</a> </li> <li class="class-depth-1"> <a href="Phaser.AnimationParser.html">AnimationParser</a> </li> <li class="class-depth-1"> <a href="Phaser.ArrayList.html">ArrayList</a> </li> <li class="class-depth-1"> <a href="Phaser.BitmapData.html">BitmapData</a> </li> <li class="class-depth-1"> <a href="Phaser.BitmapText.html">BitmapText</a> </li> <li class="class-depth-1"> <a href="Phaser.Button.html">Button</a> </li> <li class="class-depth-1"> <a href="Phaser.Cache.html">Cache</a> </li> <li class="class-depth-1"> <a href="Phaser.Camera.html">Camera</a> </li> <li class="class-depth-1"> <a href="Phaser.Canvas.html">Canvas</a> </li> <li class="class-depth-1"> <a href="Phaser.Circle.html">Circle</a> </li> <li class="class-depth-1"> <a href="Phaser.Color.html">Color</a> </li> <li class="class-depth-1"> <a href="Phaser.Device.html">Device</a> </li> <li class="class-depth-1"> <a href="Phaser.Easing.html">Easing</a> </li> <li class="class-depth-2"> <a href="Phaser.Easing.Back.html">Back</a> </li> <li class="class-depth-2"> <a href="Phaser.Easing.Bounce.html">Bounce</a> </li> <li class="class-depth-2"> <a href="Phaser.Easing.Circular.html">Circular</a> </li> <li class="class-depth-2"> <a href="Phaser.Easing.Cubic.html">Cubic</a> </li> <li class="class-depth-2"> <a href="Phaser.Easing.Elastic.html">Elastic</a> </li> <li class="class-depth-2"> <a href="Phaser.Easing.Exponential.html">Exponential</a> </li> <li class="class-depth-2"> <a href="Phaser.Easing.Linear.html">Linear</a> </li> <li class="class-depth-2"> <a href="Phaser.Easing.Quadratic.html">Quadratic</a> </li> <li class="class-depth-2"> <a href="Phaser.Easing.Quartic.html">Quartic</a> </li> <li class="class-depth-2"> <a href="Phaser.Easing.Quintic.html">Quintic</a> </li> <li class="class-depth-2"> <a href="Phaser.Easing.Sinusoidal.html">Sinusoidal</a> </li> <li class="class-depth-1"> <a href="Phaser.Ellipse.html">Ellipse</a> </li> <li class="class-depth-1"> <a href="Phaser.Events.html">Events</a> </li> <li class="class-depth-1"> <a href="Phaser.Filter.html">Filter</a> </li> <li class="class-depth-1"> <a href="Phaser.Frame.html">Frame</a> </li> <li class="class-depth-1"> <a href="Phaser.FrameData.html">FrameData</a> </li> <li class="class-depth-1"> <a href="Phaser.Game.html">Game</a> </li> <li class="class-depth-1"> <a href="Phaser.GameObjectCreator.html">GameObjectCreator</a> </li> <li class="class-depth-1"> <a href="Phaser.GameObjectFactory.html">GameObjectFactory</a> </li> <li class="class-depth-1"> <a href="Phaser.Gamepad.html">Gamepad</a> </li> <li class="class-depth-1"> <a href="Phaser.GamepadButton.html">GamepadButton</a> </li> <li class="class-depth-1"> <a href="Phaser.Graphics.html">Graphics</a> </li> <li class="class-depth-1"> <a href="Phaser.Group.html">Group</a> </li> <li class="class-depth-1"> <a href="Phaser.Image.html">Image</a> </li> <li class="class-depth-1"> <a href="Phaser.Input.html">Input</a> </li> <li class="class-depth-1"> <a href="Phaser.InputHandler.html">InputHandler</a> </li> <li class="class-depth-1"> <a href="Phaser.Key.html">Key</a> </li> <li class="class-depth-1"> <a href="Phaser.Keyboard.html">Keyboard</a> </li> <li class="class-depth-1"> <a href="Phaser.Line.html">Line</a> </li> <li class="class-depth-1"> <a href="Phaser.LinkedList.html">LinkedList</a> </li> <li class="class-depth-1"> <a href="Phaser.Loader.html">Loader</a> </li> <li class="class-depth-1"> <a href="Phaser.LoaderParser.html">LoaderParser</a> </li> <li class="class-depth-1"> <a href="Phaser.Math.html">Math</a> </li> <li class="class-depth-1"> <a href="Phaser.Mouse.html">Mouse</a> </li> <li class="class-depth-1"> <a href="Phaser.MSPointer.html">MSPointer</a> </li> <li class="class-depth-1"> <a href="Phaser.Net.html">Net</a> </li> <li class="class-depth-1"> <a href="Phaser.Particle.html">Particle</a> </li> <li class="class-depth-1"> <a href="Phaser.Particles.html">Particles</a> </li> <li class="class-depth-3"> <a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a> </li> <li class="class-depth-1"> <a href="Phaser.Physics.html">Physics</a> </li> <li class="class-depth-2"> <a href="Phaser.Physics.Arcade.html">Arcade</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.Arcade.Body.html">Body</a> </li> <li class="class-depth-2"> <a href="Phaser.Physics.Ninja.html">Ninja</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.Ninja.AABB.html">AABB</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.Ninja.Body.html">Body</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.Ninja.Circle.html">Circle</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.Ninja.Tile.html">Tile</a> </li> <li class="class-depth-2"> <a href="Phaser.Physics.P2.html">P2</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.Body.html">Body</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.BodyDebug.html">BodyDebug</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.FixtureList.html">FixtureList</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.Material.html">Material</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a> </li> <li class="class-depth-3"> <a href="Phaser.Physics.P2.Spring.html">Spring</a> </li> <li class="class-depth-1"> <a href="Phaser.Plugin.html">Plugin</a> </li> <li class="class-depth-1"> <a href="Phaser.PluginManager.html">PluginManager</a> </li> <li class="class-depth-1"> <a href="Phaser.Point.html">Point</a> </li> <li class="class-depth-1"> <a href="Phaser.Pointer.html">Pointer</a> </li> <li class="class-depth-1"> <a href="Phaser.Polygon.html">Polygon</a> </li> <li class="class-depth-1"> <a href="Phaser.QuadTree.html">QuadTree</a> </li> <li class="class-depth-1"> <a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a> </li> <li class="class-depth-1"> <a href="Phaser.Rectangle.html">Rectangle</a> </li> <li class="class-depth-1"> <a href="Phaser.RenderTexture.html">RenderTexture</a> </li> <li class="class-depth-1"> <a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a> </li> <li class="class-depth-1"> <a href="Phaser.RetroFont.html">RetroFont</a> </li> <li class="class-depth-1"> <a href="Phaser.ScaleManager.html">ScaleManager</a> </li> <li class="class-depth-1"> <a href="Phaser.Signal.html">Signal</a> </li> <li class="class-depth-1"> <a href="Phaser.SignalBinding.html">SignalBinding</a> </li> <li class="class-depth-1"> <a href="Phaser.SinglePad.html">SinglePad</a> </li> <li class="class-depth-1"> <a href="Phaser.Sound.html">Sound</a> </li> <li class="class-depth-1"> <a href="Phaser.SoundManager.html">SoundManager</a> </li> <li class="class-depth-1"> <a href="Phaser.Sprite.html">Sprite</a> </li> <li class="class-depth-1"> <a href="Phaser.SpriteBatch.html">SpriteBatch</a> </li> <li class="class-depth-1"> <a href="Phaser.Stage.html">Stage</a> </li> <li class="class-depth-1"> <a href="Phaser.State.html">State</a> </li> <li class="class-depth-1"> <a href="Phaser.StateManager.html">StateManager</a> </li> <li class="class-depth-1"> <a href="Phaser.Text.html">Text</a> </li> <li class="class-depth-1"> <a href="Phaser.Tile.html">Tile</a> </li> <li class="class-depth-1"> <a href="Phaser.Tilemap.html">Tilemap</a> </li> <li class="class-depth-1"> <a href="Phaser.TilemapLayer.html">TilemapLayer</a> </li> <li class="class-depth-1"> <a href="Phaser.TilemapParser.html">TilemapParser</a> </li> <li class="class-depth-1"> <a href="Phaser.Tileset.html">Tileset</a> </li> <li class="class-depth-1"> <a href="Phaser.TileSprite.html">TileSprite</a> </li> <li class="class-depth-1"> <a href="Phaser.Time.html">Time</a> </li> <li class="class-depth-1"> <a href="Phaser.Timer.html">Timer</a> </li> <li class="class-depth-1"> <a href="Phaser.TimerEvent.html">TimerEvent</a> </li> <li class="class-depth-1"> <a href="Phaser.Touch.html">Touch</a> </li> <li class="class-depth-1"> <a href="Phaser.Tween.html">Tween</a> </li> <li class="class-depth-1"> <a href="Phaser.TweenManager.html">TweenManager</a> </li> <li class="class-depth-1"> <a href="Phaser.Utils.html">Utils</a> </li> <li class="class-depth-2"> <a href="Phaser.Utils.Debug.html">Debug</a> </li> <li class="class-depth-1"> <a href="Phaser.World.html">World</a> </li> </ul> </li> </ul> </div> </div> <div class="row-fluid"> <div class="span8"> <div id="main"> <h1 class="page-title">Class: TilemapLayer</h1> <section> <header> <h2> <span class="ancestors"><a href="Phaser.html">Phaser</a>.</span> TilemapLayer </h2> <div class="class-description"><p>Phaser.TilemapLayer</p></div> </header> <article> <div class="container-overview"> <dt> <h4 class="name" id="TilemapLayer"><span class="type-signature"></span>new TilemapLayer<span class="signature">(game, tilemap, index, width, height)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>A Tilemap Layer is a set of map data combined with a Tileset in order to render that data to the game.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>game</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span> </td> <td class="description last"><p>Game reference to the currently running game.</p></td> </tr> <tr> <td class="name"><code>tilemap</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Tilemap.html">Phaser.Tilemap</a></span> </td> <td class="description last"><p>The tilemap to which this layer belongs.</p></td> </tr> <tr> <td class="name"><code>index</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The layer index within the map that this TilemapLayer represents.</p></td> </tr> <tr> <td class="name"><code>width</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>Width of the renderable area of the layer.</p></td> </tr> <tr> <td class="name"><code>height</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>Height of the renderable area of the layer.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-18">line 18</a> </li></ul></dd> </dl> </dd> </div> <h3 class="subsection-title">Members</h3> <dl> <dt> <h4 class="name" id="baseTexture"><span class="type-signature"></span>baseTexture<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>baseTexture</code></td> <td class="type"> <span class="param-type">PIXI.BaseTexture</span> </td> <td class="description last"><p>Required Pixi var.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-53">line 53</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="cameraOffset"><span class="type-signature"></span>cameraOffset<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>cameraOffset</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Point.html">Phaser.Point</a></span> </td> <td class="description last"><p>If this object is fixed to the camera then use this Point to specify how far away from the Camera x/y it's rendered.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-88">line 88</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="canvas"><span class="type-signature"></span>canvas<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>canvas</code></td> <td class="type"> <span class="param-type">HTMLCanvasElement</span> </td> <td class="description last"><p>The canvas to which this TilemapLayer draws.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-43">line 43</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="collisionHeight"><span class="type-signature"></span>collisionHeight<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>collisionHeight</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The height of the collision tiles.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-781">line 781</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="collisionWidth"><span class="type-signature"></span>collisionWidth<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>collisionWidth</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The width of the collision tiles.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-761">line 761</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="context"><span class="type-signature"></span>context<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>context</code></td> <td class="type"> <span class="param-type">CanvasRenderingContext2D</span> </td> <td class="description last"><p>The 2d context of the canvas.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-48">line 48</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="debug"><span class="type-signature"></span>debug<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>debug</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="description last"><p>If set to true the collideable tile edges path will be rendered. Only works when game is running in Phaser.CANVAS mode.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-default">Default Value:</dt> <dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-100">line 100</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="debugAlpha"><span class="type-signature"></span>debugAlpha<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>debugAlpha</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>If debug is true then the tileset is rendered with this alpha level, to make the tile edges clearer.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-default">Default Value:</dt> <dd class="tag-default"><ul class="dummy"><li>0.5</li></ul></dd> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-106">line 106</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="debugCallbackColor"><span class="type-signature"></span>debugCallbackColor<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>debugCallbackColor</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>If debug is true this is the color used to outline the edges of tiles that have collision callbacks. Provide in hex or rgb/rgba string format.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-default">Default Value:</dt> <dd class="tag-default"><ul class="dummy"><li>"rgba(255, 0, 0, 1)"</li></ul></dd> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-130">line 130</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="debugColor"><span class="type-signature"></span>debugColor<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>debugColor</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>If debug is true this is the color used to outline the edges of collidable tiles. Provide in hex or rgb/rgba string format.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-default">Default Value:</dt> <dd class="tag-default"><ul class="dummy"><li>"rgba(0, 255, 0, 1)"</li></ul></dd> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-112">line 112</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="debugFill"><span class="type-signature"></span>debugFill<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>debugFill</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="description last"><p>If true the debug tiles are filled with debugFillColor AND stroked around.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-default">Default Value:</dt> <dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-118">line 118</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="debugFillColor"><span class="type-signature"></span>debugFillColor<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>debugFillColor</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>If debugFill is true this is the color used to fill the tiles. Provide in hex or rgb/rgba string format.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-default">Default Value:</dt> <dd class="tag-default"><ul class="dummy"><li>"rgba(0, 255, 0, 0.2)"</li></ul></dd> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-124">line 124</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="dirty"><span class="type-signature"></span>dirty<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>dirty</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="description last"><p>Flag controlling when to re-render the layer.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-151">line 151</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="fixedToCamera"><span class="type-signature"></span>fixedToCamera<span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>An object that is fixed to the camera ignores the position of any ancestors in the display list and uses its x/y coordinates as offsets from the top left of the camera.</p> </div> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>fixedToCamera</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="description last"><p>Fixes this object to the Camera.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-default">Default Value:</dt> <dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-83">line 83</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="game"><span class="type-signature"></span>game<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>game</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span> </td> <td class="description last"><p>A reference to the currently running Game.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-23">line 23</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="index"><span class="type-signature"></span>index<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>index</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The index of this layer within the Tilemap.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-33">line 33</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="layer"><span class="type-signature"></span>layer<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>layer</code></td> <td class="type"> <span class="param-type">object</span> </td> <td class="description last"><p>The layer object within the Tilemap that this layer represents.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-38">line 38</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="map"><span class="type-signature"></span>map<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>map</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Tilemap.html">Phaser.Tilemap</a></span> </td> <td class="description last"><p>The Tilemap to which this layer is bound.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-28">line 28</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="name"><span class="type-signature"></span>name<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>name</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>The name of the layer.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-70">line 70</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="rayStepRate"><span class="type-signature"></span>rayStepRate<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>rayStepRate</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>When ray-casting against tiles this is the number of steps it will jump. For larger tile sizes you can increase this to improve performance.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-default">Default Value:</dt> <dd class="tag-default"><ul class="dummy"><li>4</li></ul></dd> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-157">line 157</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="scrollFactorX"><span class="type-signature"></span>scrollFactorX<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>scrollFactorX</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>speed at which this layer scrolls horizontally, relative to the camera (e.g. scrollFactorX of 0.5 scrolls half as quickly as the 'normal' camera-locked layers do)</p></td> </tr> </tbody> </table> </dl> <dt class="tag-default">Default Value:</dt> <dd class="tag-default"><ul class="dummy"><li>1</li></ul></dd> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-138">line 138</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="scrollFactorY"><span class="type-signature"></span>scrollFactorY<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>scrollFactorY</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>speed at which this layer scrolls vertically, relative to the camera (e.g. scrollFactorY of 0.5 scrolls half as quickly as the 'normal' camera-locked layers do)</p></td> </tr> </tbody> </table> </dl> <dt class="tag-default">Default Value:</dt> <dd class="tag-default"><ul class="dummy"><li>1</li></ul></dd> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-146">line 146</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="scrollX"><span class="type-signature"></span>scrollX<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>scrollX</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>Scrolls the map horizontally or returns the current x position.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-681">line 681</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="scrollY"><span class="type-signature"></span>scrollY<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>scrollY</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>Scrolls the map vertically or returns the current y position.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-721">line 721</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="texture"><span class="type-signature"></span>texture<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>texture</code></td> <td class="type"> <span class="param-type">PIXI.Texture</span> </td> <td class="description last"><p>Required Pixi var.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-58">line 58</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="textureFrame"><span class="type-signature"></span>textureFrame<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>textureFrame</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Frame.html">Phaser.Frame</a></span> </td> <td class="description last"><p>Dimensions of the renderable area.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-63">line 63</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="tileColor"><span class="type-signature"></span>tileColor<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>tileColor</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>If no tileset is given the tiles will be rendered as rectangles in this color. Provide in hex or rgb/rgba string format.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-default">Default Value:</dt> <dd class="tag-default"><ul class="dummy"><li>"rgb(255, 255, 255)"</li></ul></dd> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-94">line 94</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="type"><span class="type-signature"></span>type<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>type</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The const type of this object.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-76">line 76</a> </li></ul></dd> </dl> </dd> </dl> <h3 class="subsection-title">Methods</h3> <dl> <dt> <h4 class="name" id="getRayCastTiles"><span class="type-signature"></span>getRayCastTiles<span class="signature">(line, <span class="optional">stepRate</span>, <span class="optional">collides</span>, <span class="optional">interestingFace</span>)</span><span class="type-signature"> → {array.<<a href="Phaser.Tile.html">Phaser.Tile</a>>}</span></h4> </dt> <dd> <div class="description"> <p>Gets all tiles that intersect with the given line.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>line</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Line.html">Phaser.Line</a></span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>The line used to determine which tiles to return.</p></td> </tr> <tr> <td class="name"><code>stepRate</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> </td> <td class="description last"><p>How many steps through the ray will we check? If undefined or null it uses TilemapLayer.rayStepRate.</p></td> </tr> <tr> <td class="name"><code>collides</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> false </td> <td class="description last"><p>If true only return tiles that collide on one or more faces.</p></td> </tr> <tr> <td class="name"><code>interestingFace</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> false </td> <td class="description last"><p>If true only return tiles that have interesting faces.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-384">line 384</a> </li></ul></dd> </dl> <h5>Returns:</h5> <div class="param-desc"> <p>An array of Phaser.Tiles.</p> </div> <dl> <dt> Type </dt> <dd> <span class="param-type">array.<<a href="Phaser.Tile.html">Phaser.Tile</a>></span> </dd> </dl> </dd> <dt> <h4 class="name" id="getTiles"><span class="type-signature"></span>getTiles<span class="signature">(x, y, width, height, <span class="optional">collides</span>, <span class="optional">interestingFace</span>)</span><span class="type-signature"> → {array.<<a href="Phaser.Tile.html">Phaser.Tile</a>>}</span></h4> </dt> <dd> <div class="description"> <p>Get all tiles that exist within the given area, defined by the top-left corner, width and height. Values given are in pixels, not tiles.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>x</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>X position of the top left corner.</p></td> </tr> <tr> <td class="name"><code>y</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>Y position of the top left corner.</p></td> </tr> <tr> <td class="name"><code>width</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>Width of the area to get.</p></td> </tr> <tr> <td class="name"><code>height</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>Height of the area to get.</p></td> </tr> <tr> <td class="name"><code>collides</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> false </td> <td class="description last"><p>If true only return tiles that collide on one or more faces.</p></td> </tr> <tr> <td class="name"><code>interestingFace</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> false </td> <td class="description last"><p>If true only return tiles that have interesting faces.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-430">line 430</a> </li></ul></dd> </dl> <h5>Returns:</h5> <div class="param-desc"> <p>An array of Phaser.Tiles.</p> </div> <dl> <dt> Type </dt> <dd> <span class="param-type">array.<<a href="Phaser.Tile.html">Phaser.Tile</a>></span> </dd> </dl> </dd> <dt> <h4 class="name" id="getTileX"><span class="type-signature"></span>getTileX<span class="signature">(x)</span><span class="type-signature"> → {<a href="Phaser.Tile.html">Phaser.Tile</a>}</span></h4> </dt> <dd> <div class="description"> <p>Convert a pixel value to a tile coordinate.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>x</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>X position of the point in target tile.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-336">line 336</a> </li></ul></dd> </dl> <h5>Returns:</h5> <div class="param-desc"> <p>The tile with specific properties.</p> </div> <dl> <dt> Type </dt> <dd> <span class="param-type"><a href="Phaser.Tile.html">Phaser.Tile</a></span> </dd> </dl> </dd> <dt> <h4 class="name" id="getTileXY"><span class="type-signature"></span>getTileXY<span class="signature">(x, y, point)</span><span class="type-signature"> → {<a href="Phaser.Point.html">Phaser.Point</a>|object}</span></h4> </dt> <dd> <div class="description"> <p>Convert a pixel value to a tile coordinate.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>x</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>X position of the point in target tile.</p></td> </tr> <tr> <td class="name"><code>y</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>Y position of the point in target tile.</p></td> </tr> <tr> <td class="name"><code>point</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Point.html">Phaser.Point</a></span> | <span class="param-type">object</span> </td> <td class="description last"><p>The Point object to set the x and y values on.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-366">line 366</a> </li></ul></dd> </dl> <h5>Returns:</h5> <div class="param-desc"> <p>A Point object with its x and y properties set.</p> </div> <dl> <dt> Type </dt> <dd> <span class="param-type"><a href="Phaser.Point.html">Phaser.Point</a></span> | <span class="param-type">object</span> </dd> </dl> </dd> <dt> <h4 class="name" id="getTileY"><span class="type-signature"></span>getTileY<span class="signature">(y)</span><span class="type-signature"> → {<a href="Phaser.Tile.html">Phaser.Tile</a>}</span></h4> </dt> <dd> <div class="description"> <p>Convert a pixel value to a tile coordinate.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>y</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>Y position of the point in target tile.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-351">line 351</a> </li></ul></dd> </dl> <h5>Returns:</h5> <div class="param-desc"> <p>The tile with specific properties.</p> </div> <dl> <dt> Type </dt> <dd> <span class="param-type"><a href="Phaser.Tile.html">Phaser.Tile</a></span> </dd> </dl> </dd> <dt> <h4 class="name" id="postUpdate"><span class="type-signature"></span>postUpdate<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Automatically called by World.postUpdate. Handles cache updates.</p> </div> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-201">line 201</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="render"><span class="type-signature"></span>render<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Renders the tiles to the layer canvas and pushes to the display.</p> </div> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-516">line 516</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="renderDebug"><span class="type-signature"></span>renderDebug<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Renders a collision debug overlay on-top of the canvas. Called automatically by render when debug = true.</p> </div> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-611">line 611</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="resizeWorld"><span class="type-signature"></span>resizeWorld<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Sets the world size to match the size of this layer.</p> </div> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-234">line 234</a> </li></ul></dd> </dl> </dd> <dt> <h4 class="name" id="updateMax"><span class="type-signature"></span>updateMax<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Internal function to update maximum values.</p> </div> <dl class="details"> <dt class="tag-source">Source:</dt> <dd class="tag-source"><ul class="dummy"><li> <a href="TilemapLayer.js.html">tilemap/TilemapLayer.js</a>, <a href="TilemapLayer.js.html#sunlight-1-line-489">line 489</a> </li></ul></dd> </dl> </dd> </dl> </article> </section> </div> <div class="clearfix"></div> <footer> <span class="copyright"> Phaser Copyright © 2012-2014 Photon Storm Ltd. </span> <br /> <span class="jsdoc-message"> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> on Tue Apr 29 2014 14:51:36 GMT+0100 (BST) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. </span> </footer> </div> <div class="span3"> <div id="toc"></div> </div> <br clear="both"> </div> </div> <script src="scripts/sunlight.js"></script> <script src="scripts/sunlight.javascript.js"></script> <script src="scripts/sunlight-plugin.doclinks.js"></script> <script src="scripts/sunlight-plugin.linenumbers.js"></script> <script src="scripts/sunlight-plugin.menu.js"></script> <script src="scripts/jquery.min.js"></script> <script src="scripts/jquery.scrollTo.js"></script> <script src="scripts/jquery.localScroll.js"></script> <script src="scripts/bootstrap-dropdown.js"></script> <script src="scripts/toc.js"></script> <script> Sunlight.highlightAll({lineNumbers:true, showMenu: true, enableDoclinks :true}); </script> <script> $( function () { $( "#toc" ).toc( { anchorName : function(i, heading, prefix) { return $(heading).attr("id") || ( prefix + i ); }, selectors : "h1,h2,h3,h4", showAndHide : false, scrollTo : 60 } ); $( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" ); $( "#main span[id^='toc']" ).addClass( "toc-shim" ); } ); </script> </body> </html>