/** * @author Mat Groves http://matgroves.com/ @Doormat23 */ /** * The CanvasRenderer draws the Stage and all its content onto a 2d canvas. This renderer should be used for browsers that do not support webGL. * Don't forget to add the CanvasRenderer.view to your DOM or you will not see anything :) * * @class CanvasRenderer * @constructor * @param game {Phaser.Game} A reference to the Phaser Game instance */ PIXI.CanvasRenderer = function (game) { /** * @property {Phaser.Game} game - A reference to the Phaser Game instance. */ this.game = game; if (!PIXI.defaultRenderer) { PIXI.defaultRenderer = this; } /** * The renderer type. * * @property type * @type Number */ this.type = PIXI.CANVAS_RENDERER; /** * The resolution of the canvas. * * @property resolution * @type Number */ this.resolution = game.resolution; /** * This sets if the CanvasRenderer will clear the canvas or not before the new render pass. * If the Stage is NOT transparent Pixi will use a canvas sized fillRect operation every frame to set the canvas background color. * If the Stage is transparent Pixi will use clearRect to clear the canvas every frame. * Disable this by setting this to false. For example if your game has a canvas filling background image you often don't need this set. * * @property clearBeforeRender * @type Boolean * @default */ this.clearBeforeRender = game.clearBeforeRender; /** * Whether the render view is transparent * * @property transparent * @type Boolean */ this.transparent = game.transparent; /** * Whether the render view should be resized automatically * * @property autoResize * @type Boolean */ this.autoResize = false; /** * The width of the canvas view * * @property width * @type Number * @default 800 */ this.width = game.width * this.resolution; /** * The height of the canvas view * * @property height * @type Number * @default 600 */ this.height = game.height * this.resolution; /** * The canvas element that everything is drawn to. * * @property view * @type HTMLCanvasElement */ this.view = game.canvas; /** * The canvas 2d context that everything is drawn with * @property context * @type CanvasRenderingContext2D */ this.context = this.view.getContext("2d", { alpha: this.transparent } ); /** * Boolean flag controlling canvas refresh. * * @property refresh * @type Boolean */ this.refresh = true; /** * Internal var. * * @property count * @type Number */ this.count = 0; /** * Instance of a PIXI.CanvasMaskManager, handles masking when using the canvas renderer * @property CanvasMaskManager * @type CanvasMaskManager */ this.maskManager = new PIXI.CanvasMaskManager(); /** * The render session is just a bunch of parameter used for rendering * @property renderSession * @type Object */ this.renderSession = { context: this.context, maskManager: this.maskManager, scaleMode: null, smoothProperty: Phaser.Canvas.getSmoothingPrefix(this.context), /** * If true Pixi will Math.floor() x/y values when rendering, stopping pixel interpolation. * Handy for crisp pixel art and speed on legacy devices. */ roundPixels: false }; this.mapBlendModes(); this.resize(this.width, this.height); }; // constructor PIXI.CanvasRenderer.prototype.constructor = PIXI.CanvasRenderer; /** * Renders the DisplayObjectContainer, usually the Phaser.Stage, to this canvas view. * * @method render * @param root {Phaser.Stage|PIXI.DisplayObjectContainer} The root element to be rendered. */ PIXI.CanvasRenderer.prototype.render = function (root) { this.context.setTransform(1, 0, 0, 1, 0, 0); this.context.globalAlpha = 1; this.renderSession.currentBlendMode = 0; this.renderSession.shakeX = this.game.camera._shake.x; this.renderSession.shakeY = this.game.camera._shake.y; this.context.globalCompositeOperation = 'source-over'; if (navigator.isCocoonJS && this.view.screencanvas) { this.context.fillStyle = "black"; this.context.clear(); } if (this.clearBeforeRender) { if (this.transparent) { this.context.clearRect(0, 0, this.width, this.height); } else if (root._bgColor) { this.context.fillStyle = root._bgColor.rgba; this.context.fillRect(0, 0, this.width , this.height); } } this.renderDisplayObject(root); }; /** * Removes everything from the renderer and optionally removes the Canvas DOM element. * * @method destroy * @param [removeView=true] {boolean} Removes the Canvas element from the DOM. */ PIXI.CanvasRenderer.prototype.destroy = function (removeView) { if (removeView === undefined) { removeView = true; } if (removeView && this.view.parent) { this.view.parent.removeChild(this.view); } this.view = null; this.context = null; this.maskManager = null; this.renderSession = null; }; /** * Resizes the canvas view to the specified width and height * * @method resize * @param width {Number} the new width of the canvas view * @param height {Number} the new height of the canvas view */ PIXI.CanvasRenderer.prototype.resize = function (width, height) { this.width = width * this.resolution; this.height = height * this.resolution; this.view.width = this.width; this.view.height = this.height; if (this.autoResize) { this.view.style.width = this.width / this.resolution + "px"; this.view.style.height = this.height / this.resolution + "px"; } if (this.renderSession.smoothProperty) { this.context[this.renderSession.smoothProperty] = (this.renderSession.scaleMode === PIXI.scaleModes.LINEAR); } }; /** * Renders a display object * * @method renderDisplayObject * @param displayObject {DisplayObject} The displayObject to render * @param context {CanvasRenderingContext2D} the context 2d method of the canvas * @param [matrix] {Matrix} Optional matrix to apply to the display object before rendering. * @private */ PIXI.CanvasRenderer.prototype.renderDisplayObject = function (displayObject, context, matrix) { this.renderSession.context = context || this.context; this.renderSession.resolution = this.resolution; displayObject._renderCanvas(this.renderSession, matrix); }; /** * Maps Pixi blend modes to canvas blend modes. * * @method mapBlendModes * @private */ PIXI.CanvasRenderer.prototype.mapBlendModes = function () { if (!PIXI.blendModesCanvas) { var b = []; var modes = PIXI.blendModes; var useNew = PIXI.canUseNewCanvasBlendModes(); b[modes.NORMAL] = 'source-over'; b[modes.ADD] = 'lighter'; b[modes.MULTIPLY] = (useNew) ? 'multiply' : 'source-over'; b[modes.SCREEN] = (useNew) ? 'screen' : 'source-over'; b[modes.OVERLAY] = (useNew) ? 'overlay' : 'source-over'; b[modes.DARKEN] = (useNew) ? 'darken' : 'source-over'; b[modes.LIGHTEN] = (useNew) ? 'lighten' : 'source-over'; b[modes.COLOR_DODGE] = (useNew) ? 'color-dodge' : 'source-over'; b[modes.COLOR_BURN] = (useNew) ? 'color-burn' : 'source-over'; b[modes.HARD_LIGHT] = (useNew) ? 'hard-light' : 'source-over'; b[modes.SOFT_LIGHT] = (useNew) ? 'soft-light' : 'source-over'; b[modes.DIFFERENCE] = (useNew) ? 'difference' : 'source-over'; b[modes.EXCLUSION] = (useNew) ? 'exclusion' : 'source-over'; b[modes.HUE] = (useNew) ? 'hue' : 'source-over'; b[modes.SATURATION] = (useNew) ? 'saturation' : 'source-over'; b[modes.COLOR] = (useNew) ? 'color' : 'source-over'; b[modes.LUMINOSITY] = (useNew) ? 'luminosity' : 'source-over'; PIXI.blendModesCanvas = b; } };