/// module Phaser { class Tile { constructor(game: Game, tilemap: Tilemap, index: number, width: number, height: number); private _game; public name: string; public mass: number; public width: number; public height: number; public allowCollisions: number; public collideLeft: bool; public collideRight: bool; public collideUp: bool; public collideDown: bool; public tilemap: Tilemap; public index: number; public destroy(): void; public setCollision(collision: number, resetCollisions: bool): void; public resetCollision(): void; public toString(): string; } }