/// module Phaser { class Time { constructor(game: Game); private _game; private _started; public timeScale: number; public elapsed: number; public time: number; public now: number; public delta: number; public totalElapsedSeconds : number; public fps: number; public fpsMin: number; public fpsMax: number; public msMin: number; public msMax: number; public frames: number; private _timeLastSecond; public update(): void; public elapsedSince(since: number): number; public elapsedSecondsSince(since: number): number; public reset(): void; } }