module.exports = [ '#define SHADER_NAME PHASER_MULTI_FS', '#ifdef GL_FRAGMENT_PRECISION_HIGH', 'precision highp float;', '#else', 'precision mediump float;', '#endif', 'uniform sampler2D uMainSampler[%count%];', 'varying vec2 outTexCoord;', 'varying float outTexId;', 'varying float outTintEffect;', 'varying vec4 outTint;', 'void main ()', '{', ' vec4 texture;', ' %forloop%', ' vec4 texel = vec4(outTint.bgr * outTint.a, outTint.a);', ' vec4 color = texture * texel;', ' if (outTintEffect == 1.0)', ' {', ' color.rgb = mix(texture.rgb, outTint.bgr * outTint.a, texture.a);', ' }', ' else if (outTintEffect == 2.0)', ' {', ' color = texel;', ' }', ' gl_FragColor = color;', '}', ].join('\n');