module.exports = [ '#define SHADER_NAME PHASER_MOBILE_VS', '#ifdef GL_FRAGMENT_PRECISION_HIGH', 'precision highp float;', '#else', 'precision mediump float;', '#endif', 'uniform mat4 uProjectionMatrix;', 'attribute vec2 inPosition;', 'attribute vec2 inTexCoord;', 'attribute float inTexId;', 'attribute float inTintEffect;', 'attribute vec4 inTint;', 'varying vec2 outTexCoord;', 'varying float outTintEffect;', 'varying vec4 outTint;', 'void main ()', '{', ' gl_Position = uProjectionMatrix * vec4(inPosition, 1.0, 1.0);', ' outTexCoord = inTexCoord;', ' outTint = inTint;', ' outTintEffect = inTintEffect;', '}', ].join('\n');