/** * @author Richard Davey * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Returns the tiles in the given layer that are within the cameras viewport. This is used internally. * * @function Phaser.Tilemaps.Components.RunCull * @since 3.50.0 * * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * @param {object} bounds - An object containing the `left`, `right`, `top` and `bottom` bounds. * @param {integer} renderOrder - The rendering order constant. * @param {array} outputArray - The array to store the Tile objects within. * * @return {Phaser.Tilemaps.Tile[]} An array of Tile objects. */ var RunCull = function (layer, bounds, renderOrder, outputArray) { var mapData = layer.data; var mapWidth = layer.width; var mapHeight = layer.height; var tilemapLayer = layer.tilemapLayer; var drawLeft = Math.max(0, bounds.left); var drawRight = Math.min(mapWidth, bounds.right); var drawTop = Math.max(0, bounds.top); var drawBottom = Math.min(mapHeight, bounds.bottom); var x; var y; var tile; if (renderOrder === 0) { // right-down for (y = drawTop; y < drawBottom; y++) { for (x = drawLeft; mapData[y] && x < drawRight; x++) { tile = mapData[y][x]; if (!tile || tile.index === -1 || !tile.visible || tile.alpha === 0) { continue; } outputArray.push(tile); } } } else if (renderOrder === 1) { // left-down for (y = drawTop; y < drawBottom; y++) { for (x = drawRight; mapData[y] && x >= drawLeft; x--) { tile = mapData[y][x]; if (!tile || tile.index === -1 || !tile.visible || tile.alpha === 0) { continue; } outputArray.push(tile); } } } else if (renderOrder === 2) { // right-up for (y = drawBottom; y >= drawTop; y--) { for (x = drawLeft; mapData[y] && x < drawRight; x++) { tile = mapData[y][x]; if (!tile || tile.index === -1 || !tile.visible || tile.alpha === 0) { continue; } outputArray.push(tile); } } } else if (renderOrder === 3) { // left-up for (y = drawBottom; y >= drawTop; y--) { for (x = drawRight; mapData[y] && x >= drawLeft; x--) { tile = mapData[y][x]; if (!tile || tile.index === -1 || !tile.visible || tile.alpha === 0) { continue; } outputArray.push(tile); } } } tilemapLayer.tilesDrawn = outputArray.length; tilemapLayer.tilesTotal = mapWidth * mapHeight; return outputArray; }; module.exports = RunCull;