/** * @author Richard Davey * @copyright 2019 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var GetTilesWithin = require('./GetTilesWithin'); var CalculateFacesWithin = require('./CalculateFacesWithin'); var SetTileCollision = require('./SetTileCollision'); /** * Sets the tiles in the given rectangular area (in tile coordinates) of the layer with the * specified index. Tiles will be set to collide if the given index is a colliding index. * Collision information in the region will be recalculated. * * @function Phaser.Tilemaps.Components.Fill * @private * @since 3.0.0 * * @param {integer} index - The tile index to fill the area with. * @param {integer} tileX - The left most tile index (in tile coordinates) to use as the origin of the area. * @param {integer} tileY - The top most tile index (in tile coordinates) to use as the origin of the area. * @param {integer} width - How many tiles wide from the `tileX` index the area will be. * @param {integer} height - How many tiles tall from the `tileY` index the area will be. * @param {boolean} recalculateFaces - `true` if the faces data should be recalculated. * @param {Phaser.Tilemaps.LayerData} layer - The tile layer to use. If not given the current layer is used. */ var Fill = function (index, tileX, tileY, width, height, recalculateFaces, layer) { var doesIndexCollide = (layer.collideIndexes.indexOf(index) !== -1); var tiles = GetTilesWithin(tileX, tileY, width, height, null, layer); for (var i = 0; i < tiles.length; i++) { tiles[i].index = index; SetTileCollision(tiles[i], doesIndexCollide); } if (recalculateFaces) { // Recalculate the faces within the area and neighboring tiles CalculateFacesWithin(tileX - 1, tileY - 1, width + 2, height + 2, layer); } }; module.exports = Fill;