/** * @author Richard Davey * @copyright 2019 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var LineStyleCanvas = require('../LineStyleCanvas'); var SetTransform = require('../../../renderer/canvas/utils/SetTransform'); /** * Renders this Game Object with the Canvas Renderer to the given Camera. * The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera. * This method should not be called directly. It is a utility function of the Render module. * * @method Phaser.GameObjects.Line#renderCanvas * @since 3.13.0 * @private * * @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer. * @param {Phaser.GameObjects.Line} src - The Game Object being rendered in this call. * @param {number} interpolationPercentage - Reserved for future use and custom pipelines. * @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object. * @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested */ var LineCanvasRenderer = function (renderer, src, interpolationPercentage, camera, parentMatrix) { var ctx = renderer.currentContext; if (SetTransform(renderer, ctx, src, camera, parentMatrix)) { var dx = src._displayOriginX; var dy = src._displayOriginY; if (src.isStroked) { LineStyleCanvas(ctx, src); ctx.beginPath(); ctx.moveTo(src.geom.x1 - dx, src.geom.y1 - dy); ctx.lineTo(src.geom.x2 - dx, src.geom.y2 - dy); ctx.stroke(); } // Restore the context saved in SetTransform ctx.restore(); } }; module.exports = LineCanvasRenderer;