/// /// /// //var PhaserGlobal = { fakeiOSTouchLock: true, disableWebAudio: true }; (function () { var game = new Phaser.Game(this, 'game', 800, 600, preload, create, null, render); function preload() { //game.load.audio('wizball', ['assets/mp3/oedipus_wizball_highscore.ogg', 'assets/mp3/oedipus_wizball_highscore.mp3']); game.load.audio('boden', ['assets/mp3/bodenstaendig_2000_in_rock_4bit.mp3']); game.load.spritesheet('button', 'assets/buttons/button_sprite_sheet.png', 193, 71); } button: Phaser.UI.Button; music: Phaser.Sound; volumeUp: Phaser.UI.Button; volumeDown: Phaser.UI.Button; pause: Phaser.UI.Button; function create() { this.music = game.add.audio('boden'); this.button = game.add.button(game.stage.centerX, 400, 'button', playMusic, this, 2, 1, 0); //this.volumeUp = game.add.button(0, 0, 'button', volUp, this, 2, 1, 0); //this.volumeDown = game.add.button(700, 0, 'button', volDown, this, 2, 1, 0); //this.pause = game.add.button(200, 200, 'button', togglePause, this, 2, 1, 0); } function render() { Phaser.DebugUtils.renderSoundInfo(this.music, 0, 300); } function togglePause() { if (this.music.paused) { this.music.resume(); } else { this.music.pause(); } } function volUp() { //game.sound.volume += 0.1; this.music.volume += 0.1; console.log('vol up', game.sound.volume); } function volDown() { //game.sound.volume -= 0.1; this.music.volume -= 0.1; console.log('vol down', game.sound.volume); } function playMusic() { this.music.play(); } })();