# Phaser - HTML5 Game Framework
![Phaser Header](https://phaser.io/images/github/300/phaser-header.png "Phaser 3 Header Banner")
[![Discord chat](https://img.shields.io/discord/244245946873937922?style=for-the-badge)](https://discord.gg/phaser)
[![Twitter Follow](https://img.shields.io/twitter/follow/phaser_?style=for-the-badge)](https://twitter.com/phaser_)
![npm](https://img.shields.io/jsdelivr/npm/hm/phaser?style=for-the-badge)
![GitHub](https://img.shields.io/github/downloads/phaserjs/phaser/total?style=for-the-badge)
Phaser is a fast, free, and fun open source HTML5 game framework that offers WebGL and Canvas rendering across desktop and mobile web browsers. Games can be compiled to iOS, Android and native apps by using 3rd party tools. You can use JavaScript or TypeScript for development.
Along with the fantastic open source community, Phaser is actively developed and maintained by **Phaser Studio Inc**. As a result of rapid support, and a developer friendly API, Phaser is currently one of the [most starred](https://github.com/collections/javascript-game-engines) game frameworks on GitHub.
Thousands of developers from indies to multi-national digital agencies, along with universities worldwide use Phaser. Take a look at their incredible [games](https://phaser.io/games/) in our showcase video:
[![Phaser Games Showcase video](https://img.youtube.com/vi/gnfgwkVg7vc/maxresdefault.jpg)](https://www.youtube.com/watch?v=gnfgwkVg7vc)
**Visit:** The [Phaser website](https://phaser.io) and follow on [Phaser Twitter](https://twitter.com/phaser_)
**Play:** Some of the amazing games [#madewithphaser](https://twitter.com/search?q=%23madewithphaser&src=typed_query&f=live)
**Learn:** [API Docs](https://newdocs.phaser.io), [Support Forum][forum] and [StackOverflow](https://stackoverflow.com/questions/tagged/phaser-framework)
**Code:** 2000+ [Examples](https://phaser.io/examples) (source available in this [repo][examples])
**Read:** The [Phaser World](#newsletter) Newsletter
**Discord:** Join us on [Discord](https://discord.gg/phaser)
Grab the source and join the fun!
![What's New](https://phaser.io/images/github/div2-whats-new.png "What's New")
> 27th February 2024
The release of Phaser 3.80, affectionately dubbed "Nino," represents a significant leap forward in our quest to provide an even more powerful and versatile web game development framework. This update showcases our commitment to innovation, bolstered by the insightful feedback and contributions from our dedicated community and the tireless efforts of our development team.
Phaser 3.80 brings an array of new capabilities and improvements that enrich the developer experience. Among the highlights:
- **WebGL Context Loss Handling**: A robust solution to keep your games running smoothly, even in the face of WebGL context losses, ensuring uninterrupted gameplay.
- **Compressed Texture Improvements**: Added support for BPTC and RGTC file formats, sRGB color spaces and lots of updates around Mipmaps levels.
- **Base64 Loader Integration**: Allows for the loading of base64 encoded assets, facilitating smoother development processes for environments requiring embedded assets, like Playable Ads.
- **Scale Manager Snap Mode**: A new feature allowing developers to set a 'snapping' value for game dimensions, ideal for pixel-art games and those requiring precise scaling control.
- **Tilemap Enhancements**: Fixes and updates for tile collision and rendering, enhanced Tile to Sprite creation properties and more control over tile-based game elements.
With this release, we've implemented over **100 updates and bug fixes**, addressing community-reported issues and optimizing Phaser's performance and stability. These changes reflect our ongoing dedication to enhancing the framework's capabilities, ensuring developers have the tools they need to bring their creative visions to life.
At the same time as this release we also hit the **36,000 stars** milestone on GitHub, are used by over 32,000 developers and have over 550 contributors! These figures are a testament to the growing community of developers who have embraced Phaser as their go-to framework for web game development. We're grateful for the support and feedback we've received, and we're committed to continuing to evolve Phaser to meet the needs of our community.
We're excited for you to dive into Phaser 3.80 "Nino" and explore the new features and improvements. As always, we look forward to your feedback and contributions as we continue to evolve Phaser together. To make sure you read our weekly Developer Logs, please [subscribe to our free newsletter](https://phaser.io/community/newsletter/).
> If you find any problems please report them in GitHub issues.
As usual, I'd like to send my thanks to the Phaser community for their help in both reporting issues and submitting pull requests to fix them 🙂
You can also follow Phaser on [Twitter](https://twitter.com/phaser_) and chat with fellow Phaser devs in our [Discord](https://discord.gg/phaser).
Phaser wouldn't have been possible without the fantastic support of the community. Thank you to everyone who supports our work, who shares our belief in the future of HTML5 gaming, and Phaser's role in that.
Happy coding everyone!
Cheers,
Rich and the team at Phaser Studio
[@photonstorm](https://twitter.com/photonstorm)
![boogie](https://www.phaser.io/images/spacedancer.gif)
![Download Phaser](https://phaser.io/images/github/div2-download.png "Download Phaser")
Phaser is available via GitHub, npm and CDNs:
* Clone the git repository via [https][clone-http], [ssh][clone-ssh] or with the GitHub [Windows][clone-ghwin] or [Mac][clone-ghmac] clients.
* Download as [zip](https://github.com/phaserjs/phaser/archive/master.zip)
* Download the build files: [phaser.js][get-js] and [phaser.min.js][get-minjs]
### NPM
Install via [npm](https://www.npmjs.com):
```bash
npm install phaser
```
### CDN
[![](https://data.jsdelivr.com/v1/package/npm/phaser/badge)](https://www.jsdelivr.com/package/npm/phaser)
[Phaser is on jsDelivr](https://www.jsdelivr.com/package/npm/phaser) which is a "super-fast CDN for developers". Include the following in your html:
```html
```
or the minified version:
```html
```
### API Documentation
Go to https://newdocs.phaser.io/ to read the docs online. Use the links to navigate the namespaces, classes and Game Objects lists and also use the search box.
The documentation for Phaser is an on-going project. Please help us by contributing improved docs and examples.
### TypeScript Definitions
The [TypeScript definitions](https://github.com/phaserjs/phaser/tree/master/types) can be found inside the `types` folder. They are also referenced in the `types` entry in `package.json`.
Depending on your project, you may need to add the following to your `tsconfig.json` file:
```json
"lib": ["es6", "dom", "dom.iterable", "scripthost"],
"typeRoots": ["./node_modules/phaser/types"],
"types": ["Phaser"]
```
The TypeScript defs are automatically generated from the JSDoc comments found in the Phaser source code. If you wish to help refine them then you must edit the Phaser JSDoc blocks directly, not the defs file. You can find more details about the parser we built in the `scripts/tsgen` folder.
### Project Templates
If you are familiar with web development and bundlers, then we have published a selection of project templates to help you get started with your game quicky. Choose from the following:
* [Vue 3 + Vite Template](https://github.com/phaserjs/template-vue)
* [Vite Template](https://github.com/phaserjs/template-vite)
* [Webpack Template](https://github.com/phaserjs/template-webpack)
* [ESBuild Template](https://github.com/phaserjs/template-esbuild)
* [Import Map Template](https://github.com/phaserjs/template-importmap)
* [Rollup Template](https://github.com/phaserjs/template-rollup)
* [Parcel Template](https://github.com/phaserjs/template-parcel)
### License
Phaser is released under the [MIT License](https://opensource.org/licenses/MIT).
![Phaser World](https://phaser.io/images/github/div2-newsletter.png "Phaser World")
The Phaser World newsletter is a weekly email that contains the latest news, updates, and releases from the Phaser community. It includes new games, code examples, and the latest articles.
[Subscribe here](https://phaser.io/community/newsletter)
![Getting Started](https://phaser.io/images/github/div2-getting-started.png "Getting Started")
Tutorials and guides on Phaser are being published every week.
* [Getting Started with Phaser 3](https://phaser.io/tutorials/getting-started-phaser3) (useful if you are completely new to Phaser)
* [Making your first Phaser 3 Game](https://phaser.io/tutorials/making-your-first-phaser-3-game)
* The [Complete Phaser 3 Game Development course](https://academy.zenva.com/product/html5-game-phaser-mini-degree/?a=13) contains over 15 hours of videos covering all kinds of important topics.
* Plus, there are [over 700 Phaser tutorials](https://phaser.io/learn) listed on the official website.
### Source Code Examples
During the development of Phaser, we created hundreds of examples with the full source code and assets ready available. These examples can be browsed on the [Phaser 3 Labs](https://labs.phaser.io), or clone the [examples repo][examples]. We are constantly adding to and refining these examples.
### Hathora
[Hathora Cloud](https://hathora.dev/docs) is a scalable hosting platform for online multiplayer games. You upload your server project using the Hathora console or CLI, and then dynamically create server instances in 10+ regions around the world. You get charged only for the duration of active matches/sessions. It's perfect for nodejs servers handling WebSocket connections, and takes care of SSL termination (for wss) and DDoS protection.
They have also published a [brand-new tutorial](https://bullet-mania.vercel.app/) on creating a scalable multiplayer Phaser game. If you think this could be useful for your hosting needs, join their [Discord server](https://discord.gg/hathora) to get in touch.
### Huge list of Phaser 3 Plugins
Super community member RexRainbow has been publishing Phaser 3 content for years, building up an impressive catalogue in that time. You'll find [loads of plugins](https://rexrainbow.github.io/phaser3-rex-notes/docs/site/index.html#list-of-my-plugins), from UI controls such as text input boxes, to Firebase support, Finite State Machines and lots more. As well as the plugins there is also a comprehensive set of 'Notes' about Phaser 3, going into great detail about how the various systems work. It's an invaluable resource and well worth checking out at [https://rexrainbow.github.io](https://rexrainbow.github.io/phaser3-rex-notes/docs/site/index.html)
### Create Your First Phaser 3 Example
Create an `index.html` page locally and paste the following code into it:
```html