/** * @author Richard Davey * @copyright 2013-2023 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var GameObjectCreator = require('../gameobjects/GameObjectCreator'); var ParseToTilemap = require('./ParseToTilemap'); /** * Creates a Tilemap from the given key or data, or creates a blank Tilemap if no key/data provided. * When loading from CSV or a 2D array, you should specify the tileWidth & tileHeight. When parsing * from a map from Tiled, the tileWidth, tileHeight, width & height will be pulled from the map * data. For an empty map, you should specify tileWidth, tileHeight, width & height. * * @method Phaser.GameObjects.GameObjectCreator#tilemap * @since 3.0.0 * * @param {Phaser.Types.Tilemaps.TilemapConfig} [config] - The config options for the Tilemap. * * @return {Phaser.Tilemaps.Tilemap} */ GameObjectCreator.register('tilemap', function (config) { // Defaults are applied in ParseToTilemap var c = (config !== undefined) ? config : {}; return ParseToTilemap( this.scene, c.key, c.tileWidth, c.tileHeight, c.width, c.height, c.data, c.insertNull ); });