var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('chunk', 'assets/sprites/chunk.png'); game.load.image('arrow', 'assets/sprites/asteroids_ship.png'); } var sprite; var bmd; function create() { game.stage.backgroundColor = '#124184'; bmd = game.add.bitmapData(800, 600); bmd.fillStyle('#ffffff'); var bg = game.add.sprite(0, 0, bmd); bg.body.moves = false; game.physics.gravity.y = 100; // sprite = game.add.sprite(732, 0, 'chunk'); // sprite = game.add.sprite(32, 450, 'chunk'); sprite = game.add.sprite(32, 450, 'arrow'); sprite.anchor.setTo(0.5, 0.5); sprite.body.collideWorldBounds = true; // sprite.body.bounce.setTo(0.5, 0.5); sprite.body.bounce.setTo(0.8, 0.8); //sprite.body.drag.setTo(0, -20); // sprite.body.drag.setTo(10, 10); sprite.body.friction = 0.1; // sprite.body.sleepMin.setTo(-50, -20); // sprite.body.sleepMax.setTo(50, 20); // sprite.body.sleepDuration = 1000; sprite.body.sleepMin.setTo(-5, -5); sprite.body.sleepMax.setTo(5, 5); sprite.body.sleepDuration = 500; // sprite.body.canSleep = false; game.input.onDown.add(launch, this); } function launch() { // up and to the right sprite.body.velocity.setTo(200, -300); // sprite.body.velocity.setTo(-100, 300); // sprite.body.gravity.setTo(0, -100); // sprite.body.gravity.setTo(0, -100); } function update() { sprite.rotation = sprite.body.angle; // console.log(sprite.body.velocity.x); bmd.fillStyle('#ffffff'); bmd.fillRect(sprite.x, sprite.y, 2, 2); // bmd.fillStyle('#ff0000'); // bmd.fillRect(sprite.body.x, sprite.body.y, 2, 2); } function render() { game.debug.renderBodyInfo(sprite, 16, 24); }