var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render }); function preload() { game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18); } var b; function create() { Phaser.Canvas.setSmoothingEnabled(game.context, false); b = game.add.sprite(game.world.centerX, game.world.centerY, 'mummy'); b.anchor.setTo(0.5, 0.5); b.scale.setTo(6, 6); b.animations.add('walk'); b.animations.play('walk', 5, true); // Listen for input events on this sprite b.inputEnabled = true; // Check the pixel data of the sprite b.input.pixelPerfect = true; // Enable the hand cursor b.input.useHandCursor = true; b.events.onInputOver.add(overSprite, this); b.events.onInputOut.add(outSprite, this); } function overSprite() { console.log('over'); } function outSprite() { console.log('out'); } function render() { game.debug.renderSpriteInputInfo(b, 32, 32); game.debug.renderSpriteCorners(b); game.debug.renderPoint(b.input._tempPoint); }