let vec2 = Float32Array; export default function (a, dst = new vec2(2)) { const x = a[0]; const y = a[1]; const lsq = x * x + y * y; if (lsq > 0) { const lr = 1 / Math.sqrt(lsq); dst[0] = x * lr; dst[1] = y * lr; } else { dst[0] = 0; dst[1] = 0; } return dst; }